Difference between revisions of "Lileep (3.5e Monster)"
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Revision as of 01:14, 5 August 2012
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Lileep | |
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Size/Type: | Small Plant (Water) |
Hit Dice: | 4d8+12 (30 hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 20 ft., burrow 10 ft., swim 20 ft. |
Armor Class: | 17 (+1 size +6 natural), touch 11, flat-footed 17 |
Base Attack/Grapple: | +3/+1 |
Attack: | Vine +6 (1d3+2, Improved Grab) |
Full Attack: | 8 Vines +6 (1d3+2, Improved Grab) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Improved Grab, Constrict, Acid Spray |
Special Qualities: | Fast Healing 4 |
Saves: | Fort +7, Ref +1, Will -1 |
Abilities: | Str 14, Dex 10, Con 16, Int 4, Wis 6, Cha 6 |
Skills: | — |
Feats: | Multiattack, Improved Multiattack |
Environment: | Any Aquatic (when not extinct) |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Usually Neutral |
Advancement: | 5-9 HD (Small) |
Level Adjustment: | — |
Improved Grab (Ex): If a vine attack hits, Lileep may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks.
Constrict (Ex): If it succeeds on a grapple check, Lileep may deal automatic vine damage for each vine attached.
Acid Spray (Ex): Once per three rounds, Lileep may spray a 15' cone of acid. It deals 1d6 acid damage per HD (Reflex half DC 15), and those who fail their save take a -4 penalty to AC for two rounds.
Fast Healing (Su): Lileep has Fast Healing equal to its hit dice.
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Facts about "Lileep (3.5e Monster)"
Alignment | Usually Neutral + |
Author | SisterAcacia + |
Challenge Rating | 4 + |
Environment | Any Aquatic (when not extinct) + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Water + |
Title | Lileep + |
Type | Plant + |