Difference between revisions of "Limb Manifesto (3.5e Guide)"

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=Limb Manifesto=
 
=Limb Manifesto=
  
[[Summary::“Four arms! what is this ridiculousness?” they say. But ever wonder how to get more?]] This guide gives an analysis of the many manners to increase how many limbs one has, with special focus on maximizing damage.  
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[[Summary::“Four arms! what is this ridiculousness?” they say. But ever wonder how to get more?]] This guide lists and analogizes the many manners to increase how many limbs one has, with special focus on maximizing damage.  
  
 
==Classes==
 
==Classes==
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===[[Abomination (3.5e Prestige Class)|Abomination]]===
 
===[[Abomination (3.5e Prestige Class)|Abomination]]===
  
The abomination prestige class requires at least five prior levels; and gives one arm at first, another at fifth, and a “Meat Hook” (essentially a very powerful whip attack, but can only be done once per hour) at sixth. There is no reason to level above sixth if wanting more limbs. Abominations gain the least amount of limbs than any other on this page, and are only of value to players who want to be more the shield than the sword of the party.  
+
The abomination prestige class requires at least five prior levels; and gives one arm at first, another at fifth, and a “Meat Hook” (essentially a very powerful whip attack, but can only be done once per hour) at sixth. There is no reason to level above sixth if wanting more limbs. Abominations gain the least amount of limbs than any other on this page, and are only of value to players who want to be more the shield than the sword of the party.
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===[[Farspawn Scion (3.5e Prestige Class)|Farspawn Scion]]===
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two tentacles at second and another two at seventh.
  
 
===[[Nataraja (3.5e Prestige Class)|Nataraja]]===
 
===[[Nataraja (3.5e Prestige Class)|Nataraja]]===
  
A note on prerequisites: Intelligence must begin at 14 total (after racial adjustment) to receive enough ranks for prerequisites. (It may be best to select a race that does not penalize Intelligence.) Even with a score of 14, almost all your ranks will need to be spent in either: Balance, Perform (Dance), Knowledge (Religion), or Tumble – handicapping skill checks in the more beneficial skills, at least until fifth level. But only requires one feat, no racial requirement, and has a very open alignment restriction.  
+
A note on prerequisites: Intelligence must begin at 14 total (after racial adjustment) to receive enough ranks for prerequisites. (It may be best to select a race that does not penalize Intelligence.) Even with a score of 14, almost all your ranks will need to be spent in either: Balance, Perform (Dance), Knowledge (Religion), or Tumble – hindering skill checks in the more beneficial skills, at least until fifth level. But only requires one feat, no racial requirement, and has a very open alignment restriction.  
  
The nataraja prestige class gives one arm at first, a second at fourth, a third at seventh, and a fourth at tenth. The nataraja has a lot of deflection and defense abilities, but at sixth level it also gives 1d6 damage to all attacks. The trance is also nice for increasing attack rolls. As far as damage is concerned: the nataraja gives little after level seven (only on more arm at tenth); thus, it may be more economical to select another prestige class or feat granting class after seventh.
+
The nataraja prestige class gives one arm at first, a second at fourth, a third at seventh, and a fourth at tenth. The nataraja has a lot of deflection and defense abilities, but at sixth level it also gives 1d6 damage to all attacks. As far as damage is concerned: the nataraja gives little after level seven (only on more arm at tenth); thus, it may be more economical to select another prestige class or feat granting class after seventh.
  
 
===[[Sivatar (3.5e Prestige Class)|Sivatar]]===
 
===[[Sivatar (3.5e Prestige Class)|Sivatar]]===
  
The sivatar is very similar to the nataraja, in that it acquires 4 arms (also at first, fourth, seventh, and tenth levels); but it requires: three feats, at least one level in a divine spellcasting class, and six prior levels (instead of five). Oddly, it is much easier to meet the requirements (you can also completely tank Intelligence). The sivatar class gives a lot of highly useful bonus feats, and a divine spellcasting progression, whereas one can gain the spell ''[[Dopple Arms (3.5e Spell)|dopple arms]]'' (giving two more temporary arms). This is one of the few that should be fully ranked in, and by far the most powerful limb granting prestige class.  
+
The sivatar is very similar to the nataraja, in that it acquires 4 arms (also at first, fourth, seventh, and tenth levels); but it requires: three feats, at least one level in a divine spellcasting class, and six prior levels (instead of five). Oddly, it is much easier to meet the requirements (you can also completely tank Intelligence). The sivatar class gives a lot of highly useful bonus feats, and a divine spellcasting progression, whereas one can gain the spell ''[[Dopple Arms (3.5e Spell)|dopple arms]]'' (giving two more temporary arms). This is one of the few that should be fully leveled in, and by far the most powerful limb granting prestige class.  
  
 
===[[Starspawn Host (3.5e Prestige Class)|Starspawn Host]]===
 
===[[Starspawn Host (3.5e Prestige Class)|Starspawn Host]]===
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==Races==
 
==Races==
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===[[SRD:Centaurs (Race)|Centaurs]]===
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The only traditional race to have more than four limbs (which is why they come first); centaurs have four legs, are large-sized, with a +8Strength bonus; but at a cost of +2LA and 4HD.
  
 
===[[Brachyura (3.5e Race)|Brachyura]]===
 
===[[Brachyura (3.5e Race)|Brachyura]]===
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===[[Qua-Vel (3.5e Race)|Qua-Vel]]===
 
===[[Qua-Vel (3.5e Race)|Qua-Vel]]===
  
Qua-Vel have four arms, a powerful build; but require an extra feat to fully use second set of arms; but at a cost of +1LA.
+
Qua-Vel have four arms, and a powerful build; but require an extra feat to fully use second set of arms and a cost of +1LA.
  
 
===[[Skandar (3.5e Race)|Skandar]]===
 
===[[Skandar (3.5e Race)|Skandar]]===
  
Skandar have four arms, are large-sized, with a +6Strength bonus, a stackable Rage ability, and and the Xenotheric subtype (can take [[Xenotheric (3.5e Feat Type)|xenotheric]] feats). But has 4HD, which, oddly, should give them most of the requirements for limb-granting prestige classes.
+
Skandar have four arms, are large-sized, with a +6Strength bonus, a stackable Rage ability, and the Xenotheric subtype (can take [[Xenotheric (3.5e Feat Type)|xenotheric]] feats). But has 4HD, which, oddly, should give them most of the requirements for limb-granting prestige classes.
  
 
===[[The Ortal (3.5e Race)#Ortal-ya-jit|Ortal-ya-jit]]===
 
===[[The Ortal (3.5e Race)#Ortal-ya-jit|Ortal-ya-jit]]===
  
Ortal-ya-jit have four arms; but penalize Strength by 2, and at a cost of +1LA. It is not worth the LA to breed with Gai or Smi subtypes or double breeds. When calculating only for damage, ortal are the weakest of those mentioned on this page.
+
Ortal-ya-jit have four arms; but penalize Strength by 2 and a cost of +1LA. It is not worth the LA to breed with Gai or Smi subtypes or double breeds. When calculating only for damage, ortal are by far the weakest of those mentioned on this page.
  
 
===[[Wastecrawler (3.5e Race)|Wastecrawler]]===
 
===[[Wastecrawler (3.5e Race)|Wastecrawler]]===
  
Wastecrawler have six arms! The only race to have more than four, many would consider it broken, even with the handicap of +2LA and two HD. (Some of the above have an equal or greater handicap.) Also are small sized. This race may require you to pane-handle your GM to allow it.  
+
Wastecrawler have six arms! The only race to have more than four arms, many would consider it broken, even with the handicap of +2LA and two HD. (Some of the above have an equal or greater handicap.) Also are small sized. This race may require you to pan-handle your GM to allow it.  
  
 
==Feats==
 
==Feats==
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If you combine the fiendish feats: [[Extra Legs (3.5e Feat)|Extra Legs]] and [[Constricting Fiend (3.5e Feat)|Constricting Fiend]], you are granted a tail, with a very impressive constricting attack (will also require [[Product of Infernal Dalliance (3.5e Feat)|Product of Infernal Dalliance]]).
 
If you combine the fiendish feats: [[Extra Legs (3.5e Feat)|Extra Legs]] and [[Constricting Fiend (3.5e Feat)|Constricting Fiend]], you are granted a tail, with a very impressive constricting attack (will also require [[Product of Infernal Dalliance (3.5e Feat)|Product of Infernal Dalliance]]).
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===[[Tentacles of Dagon (3.5e Feat)|Tentacles of Dagon]]===
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===[[Tentacle Parasite (3.5e Feat)|Tentacle Parasite]]===
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Tentacle Parasite grants a tentacle with a mind of its own. While the tentacle does require an action cost to attack on your part, it does require a Will save to suppress in social encounters.
  
 
===[[Sting of the Scorpion (3.5e Feat)|Sting of the Scorpion]]===
 
===[[Sting of the Scorpion (3.5e Feat)|Sting of the Scorpion]]===
  
Sting of the Scorpion is another tail granting feat, that has a Constitution modified poison attack.
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Sting of the Scorpion is another tail granting feat, with, instead, a Constitution modified poison attack.
  
 
==Other==
 
==Other==
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The Chimera bloodline gives a number of heads (depending on strength of bloodline). If you’re not a fan of the bloodline concept, do not even check it out. Otherwise, it is most certainly worth two levels.  
 
The Chimera bloodline gives a number of heads (depending on strength of bloodline). If you’re not a fan of the bloodline concept, do not even check it out. Otherwise, it is most certainly worth two levels.  
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 +
===[[Dopple Arms (3.5e Spell)|Dopple Arms]]===
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A spell on the cleric and sorcerer/wizard spell lists that grants two temporary arms.
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Tentacle
  
 
===[[/Shiva|Shiva]]===
 
===[[/Shiva|Shiva]]===
  
 
The shiva build is made as an example of how to balance many limbed characters. This build’s goal is to gain the maximum amount of limbs, while maintaining damage (i.e. not just a lot of limbs, but a lot of limbs that can hit). At 20th level the shiva build has sixteen arms, and an average damage per round of 2,482.08!
 
The shiva build is made as an example of how to balance many limbed characters. This build’s goal is to gain the maximum amount of limbs, while maintaining damage (i.e. not just a lot of limbs, but a lot of limbs that can hit). At 20th level the shiva build has sixteen arms, and an average damage per round of 2,482.08!

Revision as of 08:18, 12 November 2012

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Author: Franken Kesey (talk)
Date Created: 11/11/12
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Limb Manifesto

“Four arms! what is this ridiculousness?” they say. But ever wonder how to get more? This guide lists and analogizes the many manners to increase how many limbs one has, with special focus on maximizing damage.

Classes

There has yet to be any classes in canon that directly grant limbs. And most prestige classes require at least five levels in another class. What to do with these five levels? Besides the specific ranking that needs to be done for prestige class requirements (see below); if you can, classes that grant extra hit die per attack are always good as are feat granting classes.

Body Sprouter

Puts limbs on other creatures at a slow rate.

Prestige Classes

Abomination

The abomination prestige class requires at least five prior levels; and gives one arm at first, another at fifth, and a “Meat Hook” (essentially a very powerful whip attack, but can only be done once per hour) at sixth. There is no reason to level above sixth if wanting more limbs. Abominations gain the least amount of limbs than any other on this page, and are only of value to players who want to be more the shield than the sword of the party.

Farspawn Scion

two tentacles at second and another two at seventh.

Nataraja

A note on prerequisites: Intelligence must begin at 14 total (after racial adjustment) to receive enough ranks for prerequisites. (It may be best to select a race that does not penalize Intelligence.) Even with a score of 14, almost all your ranks will need to be spent in either: Balance, Perform (Dance), Knowledge (Religion), or Tumble – hindering skill checks in the more beneficial skills, at least until fifth level. But only requires one feat, no racial requirement, and has a very open alignment restriction.

The nataraja prestige class gives one arm at first, a second at fourth, a third at seventh, and a fourth at tenth. The nataraja has a lot of deflection and defense abilities, but at sixth level it also gives 1d6 damage to all attacks. As far as damage is concerned: the nataraja gives little after level seven (only on more arm at tenth); thus, it may be more economical to select another prestige class or feat granting class after seventh.

Sivatar

The sivatar is very similar to the nataraja, in that it acquires 4 arms (also at first, fourth, seventh, and tenth levels); but it requires: three feats, at least one level in a divine spellcasting class, and six prior levels (instead of five). Oddly, it is much easier to meet the requirements (you can also completely tank Intelligence). The sivatar class gives a lot of highly useful bonus feats, and a divine spellcasting progression, whereas one can gain the spell dopple arms (giving two more temporary arms). This is one of the few that should be fully leveled in, and by far the most powerful limb granting prestige class.

Starspawn Host

Only for the purpose of having a complete guide is the starspawn host prestige class mentioned here. Starspawn hosts can grow a rather weak tentacle at first, second, and every two thereafter (up to 6 at 10th). But the classes focus does not involve gaining limbs. Noting that the prerequisite (yes only one), is rather easy to acquire; the class lends itself to being taken after another limb granting class – to get just a few more.

Races

Centaurs

The only traditional race to have more than four limbs (which is why they come first); centaurs have four legs, are large-sized, with a +8Strength bonus; but at a cost of +2LA and 4HD.

Brachyura

Brachyura have four arms, are large-sized, with a+8Strength bonus, and the Xenotheric subtype (can take xenotheric feats); but at a costs of +2LA. To be fair, the +8Strength has the potential of being worth two levels, but will make it harder to meet the requirements of some limb-granting prestige classes (you may have to wait a few more levels). Advisable only if you expect to start at higher levels (ECL of 6 or more).

Coloth

Coloth have four arms and no LA or HD. But require an extra prerequisite feat to fully use second set of arms; and they have some weaknesses that make them not the most optimal in melee – much better at range combat.

Qua-Vel

Qua-Vel have four arms, and a powerful build; but require an extra feat to fully use second set of arms and a cost of +1LA.

Skandar

Skandar have four arms, are large-sized, with a +6Strength bonus, a stackable Rage ability, and the Xenotheric subtype (can take xenotheric feats). But has 4HD, which, oddly, should give them most of the requirements for limb-granting prestige classes.

Ortal-ya-jit

Ortal-ya-jit have four arms; but penalize Strength by 2 and a cost of +1LA. It is not worth the LA to breed with Gai or Smi subtypes or double breeds. When calculating only for damage, ortal are by far the weakest of those mentioned on this page.

Wastecrawler

Wastecrawler have six arms! The only race to have more than four arms, many would consider it broken, even with the handicap of +2LA and two HD. (Some of the above have an equal or greater handicap.) Also are small sized. This race may require you to pan-handle your GM to allow it.

Feats

Extra Arms

Requires the Product of Infernal Dalliance feat, but otherwise a very clean and easy way to get two more arms every six levels.

Tail Feat Combo

If you combine the fiendish feats: Extra Legs and Constricting Fiend, you are granted a tail, with a very impressive constricting attack (will also require Product of Infernal Dalliance).

Tentacles of Dagon

Tentacle Parasite

Tentacle Parasite grants a tentacle with a mind of its own. While the tentacle does require an action cost to attack on your part, it does require a Will save to suppress in social encounters.

Sting of the Scorpion

Sting of the Scorpion is another tail granting feat, with, instead, a Constitution modified poison attack.

Other

Chimera Bloodline

The Chimera bloodline gives a number of heads (depending on strength of bloodline). If you’re not a fan of the bloodline concept, do not even check it out. Otherwise, it is most certainly worth two levels.

Dopple Arms

A spell on the cleric and sorcerer/wizard spell lists that grants two temporary arms.

Tentacle

Shiva

The shiva build is made as an example of how to balance many limbed characters. This build’s goal is to gain the maximum amount of limbs, while maintaining damage (i.e. not just a lot of limbs, but a lot of limbs that can hit). At 20th level the shiva build has sixteen arms, and an average damage per round of 2,482.08!

AuthorFranken Kesey +
Identifier3.5e Guide +
Rated ByLeziad +
RatingRating Pending +
Summary“Four arms! what is this ridiculousness?” they say. But ever wonder how to get more? +
TitleLimb Manifesto +