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Lingering Magic (3.5e Feat)

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Adopter: Surgo (talk)
Original Author: Red Rob (talk)
Date Created: 8/13/2013
Status: Complete
Editing: Clarity edits only please
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Lingering Magic [Innate] You have learnt to prolong your powers. Benefits: This is an innate feat that scales with your levels in supernatural classes.

  • Level 0: Whenever you deal energy damage to a target they suffer additional damage equal to your character level at the start of their next turn.
  • Level 1: By increasing the activation time of one of your instantaneous (Sp) or (Su) AoE abilities to a Full-Round Action you can increase the duration to 1 round. During this time anything that enters the area is affected by the spell and must make any appropriate saving throws or suffer the effects.
  • Level 6: Once per hour you can use any (Sp) or (Su) ability that deals energy damage to create a defensive shield around a single target. This lasts for 1 hour and provides ER against the damage type dealt equal to the damage the ability would normally deal (roll once when this ability is used) instead of its normal effect.
  • Level 11: By increasing the activation time of one of your instantaneous (Sp) or (Su) AoE abilities to a Full-Round Action you can cast it as a Wall. This changes the Effect and Duration to that of a wall of force. Creatures can pass through the wall, however they are affected by the spell and must make any appropriate saving throws or suffer the effects.
  • Level 16: The duration of all your (Sp) and (Su) abilities whose duration is not Concentration, Instantaneous, or Permanent is doubled.



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