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Living Abomination (3.5e Race)

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Author: Leziad (talk)
Date Created: 11th November 2017
Status: Finished
Editing: Clarity edits only please
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Living AbominationEdit

A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead. These monstrous beings usually share little in appearance with what they used to be, sometime appearing to be bloated monsters or a being made form multiple corpse part stitched together. Their appearance varies quite a bit, with very few of them looking pretty much humanoid while most are completely monstrous.

Racial TraitsEdit

  • +4 Strength, +4 Constitution: Living Abomination are extremely strong and their inhuman body is extremely resistant to damage.
  • Aberration: A Living Abomination is an undead creature brought back to life wrong, and thus strongly fall in the aberration category. A living Abomination must use armor made for non-humanoid, even if some mostly look humanoid. 
  • Medium: As a Medium creature, a living abomination has no special bonuses or penalties due to its size.
  • Living Abomination base land speed is 40 feet.  
  • Darkvision: A living abomination can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a living abomination can function just fine with no light at all. 
  • Racial Hit Dice: An Living Abomination begins with two levels of aberration, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +0, and Will +3. 
  • Racial Skills: A Living Abomination’s aberration levels give it skill points equal to 4 x (2 + Int modifier, minimum 1). Its class skills are Disguise, Intimidate, Knowledge (Dungeoneering), Listen and Spot
  • Racial Feats: A Living Abomination’s aberration levels give it one feat
  • Abominable Physiognomy (Ex): A Living Abomination choose two of the following:
Beastly Body: The Living Abomination gain a basic bite Feral Strike and two basic claw Feral Strike
Eyes of Light: The Living Abomination's eyes can function as a Bullseye Lantern whcih can be activated or suppressed as a free action. Once per round, while in the dark it may make a Intimidate check to to demoralize opponent against all creature within the illumination of her eyes. If successful it cause the creature to be At Bay from the Living Abomination for 1 round in addition to it normal effect.
Hulk of Flesh: The Living Abomination receive Increase Size as a bonus feat without needing to meet the prerequisites.
Many-Faced: The Living abomination has more than one face, granting it 360 degree vision as well as immunity to blinding.
Nightstalker: The Living Abomination 's dark-vision increase to 120 ft and it gain Low-Light Vision as well.
Long Tongue: The Living Abomination gains a basic tentacle Feral Strike with Improved Grab. If the tentacle is sundered you are unable to vocalize until it is healed.
Oversized Brain: The Living Abomination receive a +2 racial bonus to it Intelligence, however you are constantly under the effect of an extraordinary big head mode.
Tenacious Flesh: You gain maximum hit point per level (or +2 per hit dice if you already gain maximum hit point per HD) as well as DR/Magic equal to half your hit dice. 
  • Disturbing Countenance (Ex): A Living Abomination takes a -4 penalty on Charisma-based checks (except Intimidate) when dealing with animals and humanoid creatures. However creature of the Animal Type and Humanoid Type with 2 or less HD than you that are capable of seeing or sensing you to are At Bay from you. 
  • Quasi-Undead Trait (Ex): Living Abominations are partly undead but also quite living. Thus they are not subject to ability drain, critical hit, emery drain, death-effect, sleep effect or stunning. They gain a +4 bonus on all Fortitude save made against effects unable to affect objects. A Living Abomination also counts as undead for the purpose of meeting prerequisites for feats, such as gaining access to [Undead] feats. A living abomination does not age and thus never risk dying of old age, they are also healed and raised like a living creature. 
  • Shattered Soul (Ex): Living Abomination are immune to any effect which would displace or trap their soul and cannot become undead under any circumstances. However they can be turned or rebuked much like undead, except it causes them extreme pain instead of its normal effect. If a living abomination would be rebuked or turned it takes non-lethal damages equal to twice its HD. If it would become controlled or destroyed it instantly becomes panicked for 1 minute and the damage is lethal.
  • Automatic Languages:
  • Bonus Languages: Any non-secret
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 2



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