Difference between revisions of "Living Aspect (5e Feat)"

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(Created page with "{{author |author_name=Max7238 |date_created=November 3, 2019 |status=WIP |editing= }} {{wip}} <onlyinclude>{{5e Feat |name=Living Aspect |summary=A feat chain. You are disco...")
 
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[[File:ManaTattoo.png|450px|thumb|The symbol of The Mana, an elaborate tattoo depicting the Paths, vices and virtues.]]
 
[[File:ManaTattoo.png|450px|thumb|The symbol of The Mana, an elaborate tattoo depicting the Paths, vices and virtues.]]
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== A Living Aspect ==
 
== A Living Aspect ==
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Below are the details for each Living Aspect chain of feats, as well as their requirements and additional notes.
 
Below are the details for each Living Aspect chain of feats, as well as their requirements and additional notes.
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=== Aspect of Death ===
 
=== Aspect of Death ===
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*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. During a short rest, you can cast the spell {{SRD5|Augury}} with [[The_Mana_(5e_Deity)|The Mana]] as the answering entity. She may offer a single word, or a short sentence as the GM decides.
 
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. During a short rest, you can cast the spell {{SRD5|Augury}} with [[The_Mana_(5e_Deity)|The Mana]] as the answering entity. She may offer a single word, or a short sentence as the GM decides.
*At 8th level, you must select this feat again. Your {{SRD5|Wisdom}} score increases by 2, to a maximum of 20.
+
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 
*At 12th level, you must select this feat again. You can cast {{SRD5|Conjure Elemental}} once. The spell can only be cast at 5th level, even if you have higher level spell slots. If you lose concentration before the spell ends, the elemental collapses back into the stuff of its origin.
 
*At 12th level, you must select this feat again. You can cast {{SRD5|Conjure Elemental}} once. The spell can only be cast at 5th level, even if you have higher level spell slots. If you lose concentration before the spell ends, the elemental collapses back into the stuff of its origin.
*At 16th level, you must choose this feat again. Your {{SRD5|Wisdom}} score increases by 1, to a maximum of 20. During a short rest, you may call upon the world around you to answer your questions. You may ask five questions, and each time must ask something new. If the scene is a struggle, you may ask the blood spilled one question, such as "To whom do you belong." You might also ask the ground, "who has tread upon you." Each time, you receive a truthful answer, but with only as much detail as the GM decides, as perhaps the dirt only knows that soft shoes tread upon it and not to whom they belonged. The wind may witness a murder, but the wind travels swiftly and randomly. Furthrmore, this ability does not work on creatures, living or dead.
+
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20. During a short rest, you may call upon the world around you to answer your questions. You may ask five questions, and each time must ask something new. If the scene is a struggle, you may ask the blood spilled one question, such as "To whom do you belong." You might also ask the ground, "who has tread upon you." Each time, you receive a truthful answer, but with only as much detail as the GM decides, as perhaps the dirt only knows that soft shoes tread upon it and not to whom they belonged. The wind may witness a murder, but the wind travels swiftly and randomly. Furthrmore, this ability does not work on creatures, living or dead.
*At 19th level, you gain proficiency in {{SRD5|Wisdom}} saving throws, if you did not already have it. You can call on The Mana to intervene if you are below half your hit point maximum. Imploring Her aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your character level, She intervenes as the GM determines.
+
*At 19th level, you must select this feat again. You become immune to being possessed or cursed by any effect. You can call on The Mana to intervene if you are below half your hit point maximum. Imploring Her aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your character level, She intervenes as the GM determines. After making an attempt, you cannot do so again until you complete a long rest. If The Mana intervenes, you cannot try again for eight days.
  
 
=== Aspect of Water ===
 
=== Aspect of Water ===
 +
 +
Your Aspect is one of those lost to history. The Path of The Ascended affords you incredible powers for discovery of both physical and metaphysical things. The Ascended were the original users of magic, and foresaw the descent of their race into conflict and arrogance, so they committed their souls to a cycle of rebirth and abandoned their powers for the good of the world. You are never one to shut your eyes and turn away, whether from new and harsh truths or terrible realities of life.
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. You can cast Detect Magic at will, without expending a spell slot or material components.
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again. When you or a willing creature you can hear cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell as it is cast.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20. From now on, you always know which way is north and cannot get lost even by magical means, and you always know how the number of hours left before the next sunrise or sunset.
 +
*At 19th level, you must select this feat again. Your connection to magic allows you to alter the effects of spells further. When you or a creature you can see makes a saving throw, you can change which ability score that creature must use. Once you use this feature, you must complete a long rest before you can do so again.
 +
 +
=== Aspect of Wind ===
 +
 +
Your Aspect is one of those lost to history. The Path of The Celestial is one of understanding the place and purpose of all living things, and treating them accordingly. Celestials are descended from The Hollows, and considered themselves above other Paths which led to the breakdown of their physical bodies and deformed their spirits. You understand that all creatures have a purpose, that nature's balance depends on the ability of beings to fulfill that purpose, and you know your own place.
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. You can cast
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
 +
*At 19th level, you must select this feat again.
 +
 +
=== Aspect of Light ===
 +
 +
...
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
 +
*At 19th level, you must select this feat again.
 +
 +
=== Aspect of Earth ===
 +
 +
...
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
 +
*At 19th level, you must select this feat again.
 +
 +
=== Aspect of Life ===
 +
 +
...
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
 +
*At 19th level, you must select this feat again.
 +
 +
=== Aspect of Darkness ===
 +
 +
...
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
 +
*At 19th level, you must select this feat again.
 +
 +
=== Aspect of Fire ===
  
 
...
 
...
 +
 +
*At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
 +
*At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
 +
*At 12th level, you must select this feat again.
 +
*At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
 +
*At 19th level, you must select this feat again.
  
 
<!-- 4th level, and again at 8th, 12th, 16th and 19th -->
 
<!-- 4th level, and again at 8th, 12th, 16th and 19th -->

Revision as of 21:31, 4 November 2019

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Date Created: November 3, 2019
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Living Aspect  (Feat)
Prerequisite: Below 5th level to begin.

See the below for details on each Aspect and choice.
The symbol of The Mana, an elaborate tattoo depicting the Paths, vices and virtues.

A Living Aspect

You have been chosen, since the instant you were created, to embody one of the Aspects of The Mana. Though you are compelled to fulfill your purpose, the path you choose in life beyond that does not matter. A noble, a pauper, a valiant warrior, or a humble scholar - your power will manifest regardless of where life takes you.

Below are the details for each Living Aspect chain of feats, as well as their requirements and additional notes.



Aspect of Death

Yours is the Path of The Mana itself, the energy of the world. Aspects of Death have historically been the conduit between The Mana and the common people. They stand at the threshold of the afterlife, and the world around them comes to their aid - so long as they remain virtuous. It is your station to embody the virtue of Determination, and overcome the vice of Loss. Failure and death are part of life, and having the inner strength to push on is something you will never struggle with.

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. During a short rest, you can cast the spell Augury with The Mana as the answering entity. She may offer a single word, or a short sentence as the GM decides.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again. You can cast Conjure Elemental once. The spell can only be cast at 5th level, even if you have higher level spell slots. If you lose concentration before the spell ends, the elemental collapses back into the stuff of its origin.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20. During a short rest, you may call upon the world around you to answer your questions. You may ask five questions, and each time must ask something new. If the scene is a struggle, you may ask the blood spilled one question, such as "To whom do you belong." You might also ask the ground, "who has tread upon you." Each time, you receive a truthful answer, but with only as much detail as the GM decides, as perhaps the dirt only knows that soft shoes tread upon it and not to whom they belonged. The wind may witness a murder, but the wind travels swiftly and randomly. Furthrmore, this ability does not work on creatures, living or dead.
  • At 19th level, you must select this feat again. You become immune to being possessed or cursed by any effect. You can call on The Mana to intervene if you are below half your hit point maximum. Imploring Her aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your character level, She intervenes as the GM determines. After making an attempt, you cannot do so again until you complete a long rest. If The Mana intervenes, you cannot try again for eight days.

Aspect of Water

Your Aspect is one of those lost to history. The Path of The Ascended affords you incredible powers for discovery of both physical and metaphysical things. The Ascended were the original users of magic, and foresaw the descent of their race into conflict and arrogance, so they committed their souls to a cycle of rebirth and abandoned their powers for the good of the world. You are never one to shut your eyes and turn away, whether from new and harsh truths or terrible realities of life.

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. You can cast Detect Magic at will, without expending a spell slot or material components.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again. When you or a willing creature you can hear cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell as it is cast.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20. From now on, you always know which way is north and cannot get lost even by magical means, and you always know how the number of hours left before the next sunrise or sunset.
  • At 19th level, you must select this feat again. Your connection to magic allows you to alter the effects of spells further. When you or a creature you can see makes a saving throw, you can change which ability score that creature must use. Once you use this feature, you must complete a long rest before you can do so again.

Aspect of Wind

Your Aspect is one of those lost to history. The Path of The Celestial is one of understanding the place and purpose of all living things, and treating them accordingly. Celestials are descended from The Hollows, and considered themselves above other Paths which led to the breakdown of their physical bodies and deformed their spirits. You understand that all creatures have a purpose, that nature's balance depends on the ability of beings to fulfill that purpose, and you know your own place.

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live. You can cast
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
  • At 19th level, you must select this feat again.

Aspect of Light

...

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
  • At 19th level, you must select this feat again.

Aspect of Earth

...

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
  • At 19th level, you must select this feat again.

Aspect of Life

...

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
  • At 19th level, you must select this feat again.

Aspect of Darkness

...

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
  • At 19th level, you must select this feat again.

Aspect of Fire

...

  • At 4th level, you may select this feat to begin your training in this power. Once you select it, no other creature in the universe may have the same power so long as you live.
  • At 8th level, you must select this feat again. An ability score of your choice increases by 2, to a maximum of 20.
  • At 12th level, you must select this feat again.
  • At 16th level, you must select this feat again. An ability score of your choice increases by 1, to a maximum of 20.
  • At 19th level, you must select this feat again.

Back to Main Page5eCharacter OptionsFeats

AuthorMax7238 +
Canontrue +
Identifier5e Feat +
Is Feattrue +
PrerequisiteBelow 5th level to begin. +
RatingUndiscussed +
SummaryA feat chain. You are discovering the powers granted to you by The Mana. +
TitleLiving Aspect +