Lizardfolk Commoner (5e)
5th edition Pointer +
Lizardfolk Commoner (pointer) [1] [2] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
Armor Class: 13 (natural armor) | ||||||||||||
Hit Points: 16 | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
Skills: Perception, Stealth, Survival | ||||||||||||
Senses: passive Perception 13 | ||||||||||||
Languages: Draconic | ||||||||||||
Habitat: Forest, Swamp | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. [3] The lizardfolk can hold its breath for 15 minutes. ActionsBite. [4] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. |
Unofficial Description: Lizardfolk without weapons.
Sources and NotesEdit
- ↑ Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 241. "Danger at Dunwater" Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ Action matches that of the SRD5 Lizardfolk.
Back to Main Page → 5e → Monster → Humanoid → Lizardfolk