Lizardfolk King/Queen (5e)
5th edition Pointer +
Lizardfolk King/Queen (pointer) [1] [2] | ||||||||||||
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Medium Humanoid (Lizardfolk), Chaotic Evil | ||||||||||||
Armor Class: 15 (natural armor) | ||||||||||||
Hit Points: 78 | ||||||||||||
Speed: 30 ft., Swim 30 ft. | ||||||||||||
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Saving Throws: Con, Wis | ||||||||||||
Skills: Perception, Stealth, Survival | ||||||||||||
Senses: darkvision 60 ft., passive Perception 14 | ||||||||||||
Languages: Abyssal, Draconic | ||||||||||||
Habitat: Forest, Swamp | ||||||||||||
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. [3] The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. |
Unofficial Description: Evil Lizardfolk Leader
Sources and NotesEdit
- ↑ Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 79. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
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