Lizardfolk King/Queen (5e)

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 5th edition Pointer  + 

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Lizardfolk King/Queen (pointer) [1] [2]
Medium Humanoid (Lizardfolk), Chaotic Evil
Armor Class: 15 (natural armor)
Hit Points: 78
Speed: 30 ft., Swim 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Wis
Skills: Perception, Stealth, Survival
Senses: darkvision 60 ft., passive Perception 14
Languages: Abyssal, Draconic
Habitat: Forest, Swamp
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes.

Skewer (1/turn).

Actions

Multiattack.

Bite. Melee Weapon Attack

Claws. Melee Weapon Attack

Trident. Melee or Ranged Weapon Attack

Unofficial Description: Evil Lizardfolk Leader


Sources and Notes

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 79. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterHumanoidLizardfolk

AlignmentChaotic Evil +
AuthorMonster Manual (5e) +
CRval4 +
Canontrue +
Challenge Rating4 +
Experience Points1,100 +
FeaturesHold Breath +, Skewer +, Multiattack +, Bite +, Claws + and Trident +
HabitatForest + and Swamp +
Hit Points78 +
NameLizardfolk King/Queen +
PublicationMonster Manual (5e) +
SizeMedium +
SortTextLizardfolk King Queen +
SubtypeLizardfolk +
SummaryEvil Lizardfolk Leader +
TypeHumanoid +