Lizardfolk Liberator (5e Monster)
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Lizardfolk Liberator [1] | ||||||||||||
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Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
Armor Class: 16 (natural armor) | ||||||||||||
Hit Points: 105 (14d8+42) | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
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Saving Throws: Con +7, Wis +5 | ||||||||||||
Skills: Persuasion +6, Stealth +5, Survival +5 | ||||||||||||
Condition Immunity: frightened | ||||||||||||
Senses: darkvision 60 ft., passive Perception 15 | ||||||||||||
Languages: Draconic | ||||||||||||
Habitat: Forest, Swamp | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesHold Breath. [2] The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear. |
The oppression of a King or Queen will often lead a village of lizardfolk to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.
Sources and NotesEdit
- ↑ user:Rlyehable. Created: 2019-07-21. Licensed: CC-BY-SA.
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
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