Lizardfolk Subchief (5e)

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 5th edition Pointer  + 

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Lizardfolk Subchief (pointer) [1] [2]
Medium Humanoid (Lizardfolk), Neutral
Armor Class: 14 (natural armor)
Hit Points: 52
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Wis
Skills: Athletics, Perception, Survival
Senses: passive Perception 15
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes.

Spellcasting (Wisdom, Cleric).

Actions

Tooth Dagger. Melee Weapon Attack

Jaws of Semuanya (Recharge 5-6).

Unofficial Description: Lizardfolk pseudo-cleric of Semuanya


Sources and Notes

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 242. "Danger at Dunwater" Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterHumanoidLizardfolk

AlignmentNeutral +
AuthorGhosts of Saltmarsh +
CRval3 +
Canontrue +
Challenge Rating3 +
Experience Points700 +
FeaturesHold Breath +, Spellcasting +, Tooth Dagger + and Jaws of Semuanya +
HabitatForest + and Swamp +
Hit Points52 +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextLizardfolk Subchief 5e +
SubtypeLizardfolk +
SummaryLizardfolk pseudo-cleric of Semuanya +
TypeHumanoid +