Loup Garou (5e)

From Dungeons and Dragons Wiki
Revision as of 01:37, 7 March 2022 by Rlyehable (talk | contribs) (Created page with "<div style="display:block; float:right;"> {{5epointer|Van Richten's Guide to Ravenloft}}<br /> {{5e Setting|Ravenloft}} </div> {{5e Monster |name=Loup Garou <!--Creature Name...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.


Ravenloft
Setting
Loup Garou (pointer) [1]
Medium Monstrosity (Lycanthropes, Shapechangers)
Armor Class: 16 (natural armor)
Hit Points: 170
Speed: 30 ft., 40 ft. in hybrid form, 50 ft. in dire wolf form
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con, Cha
Skills: Perception, Stealth
Senses: darkvision 120 ft., passive Perception 23
Languages: Common (can't speak in wolf form)
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Blood Frenzy. [2] The loup garou has advantage on attack rolls against a creature that doesn't have all its hit points.

Legendary Resistance (2/Day). [2] When the loup garou fails a saving throw, it can choose to succeed instead.

Regeneration. [2] The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a sil­ver weapon, this trait doesn't function at the start of the loup garou's next turn. The loup garou dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Multiattack.

Bite (Dire Wolf or Hybrid Form Only). Melee Weapon Attack

Claws (Dire Wolf or Hybrid Form Only). Melee Weapon Attack

Longsword (Humanoid Form Only). Melee Weapon Attack

Bonus Actions

Change Shape. [2] The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Swipe.

Mauling Pounce (Costs 2 Actions).

Bite (Costs 3 Actions).

Unofficial Description: Legendary wererewolf with a extra-strong curse.


Sources and Notes[edit]

  1. Wizards D&D Team (18 May 2021). Van Richten's Guide to Ravenloft. (5e) Wizards of the Coast. ISBN 0786967250. p. 237. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 2.2 2.3 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonster

Facts about "Loup Garou (5e)"
AuthorVan Richten's Guide to Ravenloft +
CRval13 +
Canontrue +
Challenge Rating13 +
Experience Points10,000 +
FeaturesBlood Frenzy +, Legendary Resistance +, Regeneration +, Multiattack +, Bite +, Claws +, Longsword +, Change Shape +, Swipe + and Mauling Pounce +
Hit Points170 +
Legendary Monstertrue +
PublicationVan Richten's Guide to Ravenloft +
SettingRavenloft +
SizeMedium +
SortTextLoup Garou 5e +
SubtypeLycanthrope + and Shapechanger +
SummaryLegendary wererewolf with a extra-strong curse. +
TypeMonstrosity +