Low Level Nova (3.5e Optimized Build)
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IntroductionEdit
An example of a low-level nova-er, dealing 20d6+12 damage at level 3.
ReferencesEdit
- Player's Handbook 2
- Complete Adventurer
- Expanded Psionics Handbook
- Spell Compendium
Game Rule ComponentsEdit
SpellsEdit
- Blade of Blood
- Shocking Grasp
- True Strike
ProgressionEdit
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 18 12 14 14 8 8
Race (Templates): Maenad
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Duskblade 1 | +1 | +2 | +0 | +2 | Power Attack | Arcane Attunement, Armored Mage (Light) | |
2nd | Duskblade 2 | +2 | +3 | +0 | +3 | Combat Casting | ||
3rd | Duskblade 3 | +3 | +3 | +1 | +3 | Psionic Weapon | Arcane Channeling |
- Optional Feats include...
- Improved Buckler Defense (CW)
- Arcane Strike (CW)
- Battle Caster (CA)
- Versatile Spellcaster (RotD)
- Knowledge Devotion (CC)
- If you do take this, pick up the Collector of Stories skill trick (CS)
- Shock Trooper (CW) with Leap Attack (CV)
- If you pick up Leap Attack, think about also picking up the Extreme Leap skill trick (CS) to move even farther
- Combat Brute (CW) for the next round after charging
- Greater Psionic Weapon (XPH)
- Deep Imapct (XPH)
ItemsEdit
- Triple Weapon Capsule Retainer
- Quickspark/Quickflame/Quickfrost Weapon Capsules
- Potion of Divine Sacrifice
- Deep Crystal Greatsword
HighlightsEdit
TacticsEdit
- Prep: Drink a potion of Divine Sacrifice
- Round 1: Cast True Strike, move close to your foe.
- Round 2: Cast Blade of Blood, sacrificing 5 HP. Attack your foe with a Channeled Shocking Grasp. Power Attack for -3 to get +6 damage. Take 10 damage from Divine Sacrifice. Expend your 2 PP to activate Deep Crystal.
Damage PotentialEdit
- 2d6 (Greatsword) + 2d6 (Psionic Weapon) + 3d6 (Triple Weapon Capsule) + 3d6 (Channeled Shocking Grasp) + 3d6 (Blade of Blood) + 6 (Two-handed Str) + 6 (Power Attack) + 5d6 (Divine Sacrifice) + 2d6 (Deep Crystal) = 20d6+12 or 82 damage on average
Further OptimizationEdit
- Not really much to add at this low of a level.
LimitationsEdit
- Low HP
- Uses up 2-3 spells (depending on whether you cast True Strike first)
DM CountersEdit
- Usual non-AC defenses apart from concealment (True Strike penetrates concealment)
- Mobility after True Strike has been cast
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