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Luchador (3.5e Prestige Class)

174 bytes added, 07:45, 9 October 2023
corrected link to point to the right page for monk
|Base Attack Bonus Progression=Good
|Fortitude Save Progression=Good
|Reflex Save Progression=PoorGood
|Will Save Progression=Poor
|Class Ability=Other
Luchadors, as all grapplers, need [[strength]] beyond all else, and a strong [[constitution]] to take punishment. Many luchadors do not wear armor. Normally a [[dexterity]] score is wasted on a grappler, but you manage to make it effective even when you're in mid-grasp. Your mental stats are less important, but monk-based luchadors benefit from [[wisdom]], while [[charisma]] is useful for luchadors trying to attract a crowd.
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All of the following are class features of the Luchador.
 
'''Weapon and Armor Proficiency:''' A luchador is proficient in armor spikes, normal and spiked gauntlets, and the garrote<sup>Dragon Compendium</sup>.
'''{{Anchor|Defensive Grappler}} {{Ex}}:''' Luchadors often don't wear armor, so they must be tough as nails to survive in a fight. A luchador gains DR/- equal to half his class level +1 (minimum 1). This stacks with similar damage reduction from race or class (such as [[SRD:Barbarian|barbarian]]), as well as from adamantine armor, but not from magical sources. While engaged in a grapple, the luchador adopts a defensive stance while twisting, turning, and struggling with the opponent, granting him DR/- equal to his class level +1 instead.
'''{{Anchor|Icon of the Luchador}} {{Ex}}:''' Luchadors often have some quirk or style which defines their wrestling, be it a mask, a belt, a cape, or other item of note. Whenever this item is displayed, the luchador gets a circumstance bonus to intimidate checks equal to their class level.
'''{{Anchor|Unarmed Progression}}:''' Luchadors recieve the unarmed progression of a [[SRD:Monk|monk]] of their class level. This stacks with effective monk levels for determining the value of one's unarmed strike damage. In addition, all of the luchador's natural weapons are considered magic weapons.
'''{{Anchor|Uncanny Dodge}} {{Ex}}:''' A luchador must remain nimble, even in a grapple. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. If a luchador already has uncanny dodge from a different [[SRD:Class|class]], he automatically gains improved uncanny dodge (see below) instead.
'''{{Anchor|Pummel}} {{Ex}}:''' At 2nd level, a luchador can release a flurry of blows on any creature he successfully grapples. As a full-attack action the luchador makes a grapple check to maintain the grapple, and then makes a full attack without penalty with any unarmed strikes or natural weapons the luchador possesses.
'''{{Anchor|Virtual Size}} {{Ex}}:''' At 2nd , 5th, 7th, and 10th level and every three levels beyond, a luchador increases an effective size catagory for the purposes of determining what the luchador can grapple, who can grapple him, and the size bonus on grapple checks. Even when the enemy vastly outsizes the luchador, the luchador manages to find a way to twist, pinch, and harass the enemy into a grappled state.
'''{{Anchor|Judo Toss}} {{Ex}}:''' At 3rd level, a luchador can use the momentum and weight of an enemy against them. Whenever the luchador is charged the luchador can take an immediate action, making an opposed grapple check. If successful, the charge is canceled and the charging creature is thrown and lands prone up to 5 feet away for every 5 points your grapple exceeds their (minimum 5 feet). They take the same amount of damage they would have dealt on the charge had it been successful. If the charging creature had more than one attack on a charge it only takes damage for the first attack.
'''{{Anchor|Chokehold}} {{Ex}}:''' At 6th level, a luchador can attempt to choke the life out of a creature and render them unconcious. Whenever pinning a creature successfully for 3 rounds, the creature much make a [[Fortitude]] save, DC 10 + 1/2 HD + [[Strength]], or fall unconcious due to lack of air. Creatures which do not breath are immune to this ability.
'''{{Anchor|Multigrapple}} {{Ex}}:''' At 6th level, a luchador can grapple more than one creature at a time. For each limb capable of grasping weapons and items, the luchador can grapple a seperate creature. For more most humanoid creatures with two hands, that means the luchador can grapple two people at once, provided he has enough attack actions to spare. Special maneuvers granted by this class, such as piledrivers, still function against only one creature at a time, regardless however many creatures are currently grappled.
'''{{Anchor|Pain Grasp}} {{Ex}}:''' At 7th level, a luchador's grip can induce intense pain to force the enemy to submit. When in a grapple the luchador can use a standard action to make a grapple roll to maintain the grapple. If successful, the target takes a -4 penalty on attack rolls, AC, and saving throws for as long as they remain grappled. Creatures immune to pain (typically constructs and undead) are immune to this ability.
'''{{Anchor|Limb Breaker}} {{Ex}}:''' At 8th level, a luchador can snap the bones of those he has managed to pin down, mauling them permenantly. When pinning a creature the luchador can take a standard action to maintain the pin. If successful, the creature must make a [[Fortitude]] save DC 10 + 1/2 HD + HD [[Strength]] or have an arm, leg, tail, or wing broken. If an arm or tail is broken, that arm or tail can no longer be used in combat which may limit the creature's attack options. If a leg is broken, the creature's speed cut in half (or reduced to 5 feet and crawling if all legs are broken). If a wing is broken, fly speeds are cut in half (or rendered impossible if all wings are broken). The broken bone remains broken until subject to a ''[[SRD:Regenerate|regenerate]]'' spell, or healed naturally over the course of of 1d6 weeks with the long term care option of the Heal skill. Creatures which regenerate fix broken bones in the same time it takes to regrow body parts.
'''{{Anchor|Unmoveable Lifter}} {{Ex}}:''' At 8th level, a luchador proves impossible to budge, a mountain of mass capable of weathering the angry fists of gods. As a move action the luchador can lock themselves in place, becoming impossible to move by any means and being unable to be tripped, bull rushed, or any other forced movement. They cannot move while in this stance, and may toggle it off as another move action. The luchador must be on solid ground in order to use this ability.
[[Category:Class]]
[[Category:Prestige Class]]
 
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