Difference between revisions of "Magic-Infused Bombs (5e Alternate Class Feature)"

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(Created page with "{{author |author_name=Ghostwheel |date_created=November 19 2020 |status=Complete |editing= }} {{5e Alternate Class Feature |name=Magic-Infused Bombs |summary=Tinkering with m...")
 
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|benefit1name=Magic-Infused Bombs
 
|benefit1name=Magic-Infused Bombs
|benefit1desc=A number of times equal to your Proficiency bonus, you may draw a small object (such as a marble), infuse it with magical power, and throw it all as part of the same action. You may choose where the object lands within 60 feet before it explodes, forcing each creature within a radius of 10 feet of where it lands to make a Dexterity save against your Spellcasting DC. A target takes 1d6 force damage on a failed save, or half as much damage on a successful one. You regain expended uses at the end of a long rest.
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|benefit1desc=As an action you may draw a small object (such as a marble), infuse it with magical power, and throw it. You may choose where the object lands within 60 feet before it explodes, forcing each creature within a radius of 10 feet of where it lands to make a Dexterity save against your Spellcasting DC. A target takes 1d6 force damage on a failed save, or half as much damage on a successful one. You may do so a number of times equal to your Proficiency bonus, and regain expended uses at the end of a long rest.
  
 
You may activate this ability without expending a use by instead spending a spell slot. In this case, the force damage dealt by this ability is equal to a number of d6 equal to twice the expended spell slot's level. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the artificer class.
 
You may activate this ability without expending a use by instead spending a spell slot. In this case, the force damage dealt by this ability is equal to a number of d6 equal to twice the expended spell slot's level. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the artificer class.

Revision as of 08:07, 19 November 2020

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Author: Ghostwheel (talk)
Date Created: November 19 2020
Status: Complete
Editing: Clarity edits only please
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Magic-Infused Bombs

This is an alternate feature for the Artificer class. Characters who select this alternate benefit lose access to Tool Expertise. :None  

Magic-Infused Bombs

As an action you may draw a small object (such as a marble), infuse it with magical power, and throw it. You may choose where the object lands within 60 feet before it explodes, forcing each creature within a radius of 10 feet of where it lands to make a Dexterity save against your Spellcasting DC. A target takes 1d6 force damage on a failed save, or half as much damage on a successful one. You may do so a number of times equal to your Proficiency bonus, and regain expended uses at the end of a long rest.

You may activate this ability without expending a use by instead spending a spell slot. In this case, the force damage dealt by this ability is equal to a number of d6 equal to twice the expended spell slot's level. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the artificer class.



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Ghostwheel's Homebrew (392 Articles)
Ghostwheelv
AuthorGhostwheel +
ClassArtificer +
Identifier5e Alternate Class Feature +
Level2 +
PrerequisitesNone +
RatingUndiscussed +
SummaryTinkering with materials, artificers can infuse them to create explosively powerful contraptions. +
TitleMagic-Infused Bombs +