Difference between revisions of "Magic Volley (3.5e Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 25: Line 25:
 
''A dozen twinkling lights appears floating around you.  At a glance, the motes of light fly out as magical missiles.''
 
''A dozen twinkling lights appears floating around you.  At a glance, the motes of light fly out as magical missiles.''
  
When you cast this spell you are surrounded by a shell of glowing lights, magic missiles awaiting release.  You gain one magic missile for every two caster levels (three at 5th, four at 7th, five at 9th, and so forth).  As an free action, you can launch one or more of the missiles at any number of targets, as if using ''[[SRD:Magic Missile|magic missile]]''.  Magic missiles from this ability can also be used to target objects, and counter projectile arrows (but not rays, boulders, or anything which would not be deflected by [[SRD:Deflect Arrows|deflect arrows]]).  When the last missile is used, the spell is discharged.  You are immune to the ''magic missile'' spell while you have at least one missile in reserve.
+
When you cast this spell you are surrounded by a shell of glowing lights, magic missiles awaiting release.  You gain one magic missile for every two caster levels (three at 5th, four at 7th, five at 9th, and so forth).  As an non-action, you can launch one or more of the missiles at any number of targets, as if using ''[[SRD:Magic Missile|magic missile]]''.  Magic missiles from this ability can also be used to target objects, and counter projectile arrows (but not rays, boulders, or anything which would not be deflected by [[SRD:Deflect Arrows|deflect arrows]]).  When the last missile is used, the spell is discharged.  You are immune to the ''magic missile'' spell while you have at least one missile in reserve.
  
 
This spell counts as ''magic missile'' for the purposes of interacting with other effects.
 
This spell counts as ''magic missile'' for the purposes of interacting with other effects.

Revision as of 06:03, 27 April 2017

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 3-28-13
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Magic Volley
Evocation [Force]
Level: Ki Master 3, Sorcerer/Wizard 3, Viewtiful Monarch 3
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Personal
Duration: 1 hour/level until discharged
Saving Throw: None
Spell Resistance: Yes

A dozen twinkling lights appears floating around you. At a glance, the motes of light fly out as magical missiles.

When you cast this spell you are surrounded by a shell of glowing lights, magic missiles awaiting release. You gain one magic missile for every two caster levels (three at 5th, four at 7th, five at 9th, and so forth). As an non-action, you can launch one or more of the missiles at any number of targets, as if using magic missile. Magic missiles from this ability can also be used to target objects, and counter projectile arrows (but not rays, boulders, or anything which would not be deflected by deflect arrows). When the last missile is used, the spell is discharged. You are immune to the magic missile spell while you have at least one missile in reserve.

This spell counts as magic missile for the purposes of interacting with other effects.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Template:3.5e Viewtiful Monarch Spells Breadcrumb

Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelKi Master 3 +, Sorcerer/Wizard 3 + and Viewtiful Monarch 3 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummarySummon a swarm of magic missiles, which protect you and you can release as an immediate action. +
TitleMagic Volley +