Difference between revisions of "Makalo Vex (3.5e NPC)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with " {{Author |author_name=Zhenra-Khal |date_created=10/11/2016 |status=Complete }} <onlyinclude>{{Stat Block 2 |summary=A mystic who travels far and wide, gathering knowledge an...")
 
m
 
Line 13: Line 13:
 
|al=CN |size=Small|type=Fey |subtype=Elf, Native, Psionic, Incarnum
 
|al=CN |size=Small|type=Fey |subtype=Elf, Native, Psionic, Incarnum
 
|init=+3 |sens=Darkvision 120ft |listen=+19 |spot=+20
 
|init=+3 |sens=Darkvision 120ft |listen=+19 |spot=+20
|spd= 40ft (50ft while Psionically Focused)|othspd=Scorn Earth
+
|spd= 40ft |othspd=Scorn Earth
 
|hd= 11d4|hp= 39|othhp=<!-- things which affect damage taken, such as DR or regen -->
 
|hd= 11d4|hp= 39|othhp=<!-- things which affect damage taken, such as DR or regen -->
 
|ac=19 |acmods=+3 Armor, +2 Natural, +3 Dex, +1 Size |touch=14 |flat=16
 
|ac=19 |acmods=+3 Armor, +2 Natural, +3 Dex, +1 Size |touch=14 |flat=16
Line 35: Line 35:
 
|san4=Powerful Build {{Ex}} |sad4=The physical stature of Silver Elves lets them function in many ways as if they were one size category larger. Whenever a Silver Elf is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the elf is treated as one size larger if doing so is advantageous to him. A silver elf is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A silver elf can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.  
 
|san4=Powerful Build {{Ex}} |sad4=The physical stature of Silver Elves lets them function in many ways as if they were one size category larger. Whenever a Silver Elf is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the elf is treated as one size larger if doing so is advantageous to him. A silver elf is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A silver elf can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.  
 
|san5=Regenerative Shield (Feat) |sad5=Makalo's Astral Shield has Fast Healing 1, and can be reactivated the round after it's destroyed, at 3 HP. Each round it is not activated, it regains 3 HP; Automatically returning to full health after 1 full minute of non-use.
 
|san5=Regenerative Shield (Feat) |sad5=Makalo's Astral Shield has Fast Healing 1, and can be reactivated the round after it's destroyed, at 3 HP. Each round it is not activated, it regains 3 HP; Automatically returning to full health after 1 full minute of non-use.
|san6=Spells |sad6=Caster Level 11th. Makalo has access to spells from the Conjuration and Abjuration schools, and from the Travel, Healing and Sun domains. He has access to the Travel Domain's granted ability as if he were a 5th-level Cleric. His Signature spells are: 1st: Magic Missile, Shield. 2nd: Blur, Acid Arrow. 3rd: Haste, Displacement. 4th: Cone Of Cone, Resilient Sphere. Typical Spells Prepared: Shield, Mage Armor, Cure Light Wounds, Obscuring Mist, Longstrider; Cure Moderate Wounds, Glitterdust, Web; Dispel Magic, Searing Light; Dimension Door. His Strain threshold is 33; If he incurs more than 16 points of Strain, he becomes Fatigued; If he incurs a total of 33, his Fatigue worsens to Exhaustion and he loses his Wisdom bonus to Will saving throws, in addition to not being able to cast any more spells. He loses 1 point of strain per minute if his current Strain is less than 16; If it's more than 16 but less than 24, he loses 1 point of strain every minute instead of every round; If his strain is above 24, he loses 1 point of Strain every hour instead of minute. The Saving Throw DC from his spells are 13 + spell level.
+
|san6=Spells |sad6=Caster Level 11th. Makalo has access to spells from the Conjuration and Abjuration schools, and from the Travel, Healing and Sun domains. He has access to the Travel Domain's granted ability as if he were a 5th-level Cleric. His Signature spells are: 1st: Magic Missile, Shield. 2nd: Blur, Acid Arrow. 3rd: Haste, Displacement. 4th: Cone Of Cone, Resilient Sphere. Typical Spells Prepared: Shield, Mage Armor, Cure Light Wounds, Obscuring Mist, Longstrider; Cure Moderate Wounds, Glitterdust, Web; Dispel Magic, Searing Light; Dimension Door. His Strain threshold is 33; If he incurs more than 16 points of Strain, he becomes Fatigued; If he incurs a total of 33, his Fatigue worsens to Exhaustion and he loses his Wisdom bonus to Will saving throws, in addition to not being able to cast any more spells. He loses 1 point of strain per round if his current Strain is less than 16; If it's more than 16 but less than 24, he loses 1 point of strain every minute instead of every round; If his strain is above 24, he loses 1 point of Strain every hour instead of minute. The Saving Throw DC from his spells are 13 + spell level.
 
|san7=Psionics |sad7=Manifester Level 11th. Makalo draws his powers known from the Psychokinesis and Psychoportation disciplines, as well as the Justice, Freedom and Natural World mantles. While Psionically focused, his base speed increases by 10 feet due to the Freedom Mantle's granted power. He has 36 Power Points, and his powers known are: 1st: Dimension Hop, Energy Ray; 2nd: Energy Missile, Animal Affinity; 3rd: Energy Burst; 4th: Psionic Fly.  The Saving Throw DC from his powers are 13 + power level.  
 
|san7=Psionics |sad7=Manifester Level 11th. Makalo draws his powers known from the Psychokinesis and Psychoportation disciplines, as well as the Justice, Freedom and Natural World mantles. While Psionically focused, his base speed increases by 10 feet due to the Freedom Mantle's granted power. He has 36 Power Points, and his powers known are: 1st: Dimension Hop, Energy Ray; 2nd: Energy Missile, Animal Affinity; 3rd: Energy Burst; 4th: Psionic Fly.  The Saving Throw DC from his powers are 13 + power level.  
 
|san8=Occult Blast {{Su}} |sad8=As ''Eldritch Blast'', but only functions while he's psionically focused. Deals 3d6 damage to a single target within 60ft with a successful ranged touch attack. Spell Resistance applies.
 
|san8=Occult Blast {{Su}} |sad8=As ''Eldritch Blast'', but only functions while he's psionically focused. Deals 3d6 damage to a single target within 60ft with a successful ranged touch attack. Spell Resistance applies.

Latest revision as of 04:05, 27 April 2017


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 10/11/2016
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Makalo Vex

CR 13

Male Silver Elf Occultist Savant 11
CN Small Fey
Init/Senses +3/Darkvision 120ft; Listen +19, Spot +20
Languages Common, Elven, Sylvan, Celestial, Draconic, Infernal
AC 19, touch 14, flat-footed 16
(+3 Armor, +2 Natural, +3 Dex, +1 Size)
hp 39 (11d4 HD)
Immune Sleep
Fort/Ref/Will +4/+7/+11
Weakness Light Blindness
Speed 40ft; Scorn Earth
Melee +5, Quarterstaff (1d6 20/x2 Bludgeoning)
Ranged +10, Occult Blast (3d6 20/x2 untyped, SR applies, range 60ft) or +10, Acid Glob (3d6 20/x2 Acid, Range 30ft)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +5/+5
Special Actions Telekinesis (Su), Astral Shield (Su), Occult Blast 3d6 (Su), Occult Channel 5/day (Su), Dispelling Orb, Occult Metamagic (1st and 2nd)
Combat Gear Wand of Hold Person (CL 3rd; DC 13; 25 charges), 3 Potions of Cure Serious Wounds
Abilities Str 7, Dex 16, Con 12, Int 15, Wis 16, Cha 17
SQ Powerful Build, Cordless
Feats Combat Casting, Maximize Spell, Psionic Meditation, Regenerative Shield
Skills Balance +4, Climb -1, Concentration +19, Hide +7, Knowledge (Arcana) +16, Listen +19, Move Silently +4, Search +5, Spellcraft +16, Spot +19, Swim -1
Possessions combat gear plus +3 Bracers Of Armor, +2 Amulet Of Natural Armor
Telekinesis (Su) A Silver Elf's mind is strong enough to manipulate objects. They can manipulate objects of 25 pounds, +5 pounds per caster level, at close (25ft +5ft/2 CL) range, and it can move this weight up to half their own movement speed each round, as long as they maintain concentration, as if concentrating on a spell. This otherwise functions just like the sustained force version of the Telekinesis spell (With a Caster Level equal to the Silver Elf's HD), except as listed here. They can also use the Violent Thrust and Combat Maneuver versions as well, but these are limited to the same weight and range; And use their Caster Level rather than BAB (For the Violent Thrust version), and their Intelligence modifier (as if they were a Wizard) for the ability as a whole. This racial ability counts as Telekinesis as a spell-like ability for the purposes of the Master of the Unseen Hand prestige class.
Scorn Earth (Su) A Silver Elf's feet lift from the ground. From now on, she can float a foot above the ground. Instead of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10 feet per round.While she remains within 1 foot of a surface, she can make melee and ranged attacks normally, but if she moves any higher, she incurs the penalties on melee and ranged attack rolls as if she were the subject of the levitate spell.
Astral Shield (Su) Out of necessity, Silver Elves have learned to turn their telekinesis into a shield, allowing them to project an orb of force (Usually silvery-violet in color and resembling Faerie Fire) around themselves. This shield has 10 points of HP, +1 per HD of the silver elf, and grants +1 Deflection bonus to armor class per 3 HD (Max bonus +5). It can absorb any sort of damage except that caused by poison, disease and natural processes such as starvation, dehydration, suffocation, and the like; As a Force effect, incorporeal creatures cannot bypass it as they do normal armor. The shield grants Spell Resistance against Force spells and effects (Such as Magic Missile) equal to 10, +1 per HD of the silver elf; When it is affected by such a spell or effect, subtract the effective spell level from the shield's remaining HP, whether it resisted the spell or not. Unlike other shields, it confers no immunity to sneak attacks or critical hits. The shield can be activated as a swift or immediate action and lasts until destroyed (However, the Silver Elf's Telekinesis cannot be employed while it is in existence); Once destroyed, it takes 1 minute to recharge before it can be used again. This racial trait grants access to feats which improve the shield's effectiveness.
Powerful Build (Ex) The physical stature of Silver Elves lets them function in many ways as if they were one size category larger. Whenever a Silver Elf is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the elf is treated as one size larger if doing so is advantageous to him. A silver elf is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A silver elf can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Regenerative Shield (Feat) Makalo's Astral Shield has Fast Healing 1, and can be reactivated the round after it's destroyed, at 3 HP. Each round it is not activated, it regains 3 HP; Automatically returning to full health after 1 full minute of non-use.
Spells Caster Level 11th. Makalo has access to spells from the Conjuration and Abjuration schools, and from the Travel, Healing and Sun domains. He has access to the Travel Domain's granted ability as if he were a 5th-level Cleric. His Signature spells are: 1st: Magic Missile, Shield. 2nd: Blur, Acid Arrow. 3rd: Haste, Displacement. 4th: Cone Of Cone, Resilient Sphere. Typical Spells Prepared: Shield, Mage Armor, Cure Light Wounds, Obscuring Mist, Longstrider; Cure Moderate Wounds, Glitterdust, Web; Dispel Magic, Searing Light; Dimension Door. His Strain threshold is 33; If he incurs more than 16 points of Strain, he becomes Fatigued; If he incurs a total of 33, his Fatigue worsens to Exhaustion and he loses his Wisdom bonus to Will saving throws, in addition to not being able to cast any more spells. He loses 1 point of strain per round if his current Strain is less than 16; If it's more than 16 but less than 24, he loses 1 point of strain every minute instead of every round; If his strain is above 24, he loses 1 point of Strain every hour instead of minute. The Saving Throw DC from his spells are 13 + spell level.
Psionics Manifester Level 11th. Makalo draws his powers known from the Psychokinesis and Psychoportation disciplines, as well as the Justice, Freedom and Natural World mantles. While Psionically focused, his base speed increases by 10 feet due to the Freedom Mantle's granted power. He has 36 Power Points, and his powers known are: 1st: Dimension Hop, Energy Ray; 2nd: Energy Missile, Animal Affinity; 3rd: Energy Burst; 4th: Psionic Fly. The Saving Throw DC from his powers are 13 + power level.
Occult Blast (Su) As Eldritch Blast, but only functions while he's psionically focused. Deals 3d6 damage to a single target within 60ft with a successful ranged touch attack. Spell Resistance applies.
Meldshaping Meldshaper Level 11th. Makalos knows the Dissolving Spittle, Flame Cincture, Mantle Of Flame, Blink Shirt and Spellbind soulmelds, and has access to the Totem, Crown, Feet, Hands, Arms, Brow and Shoulders chakra bind, but can only have 2 Chakra Binds at a time. Typically he keeps Blink Shirt bound to his Totem Chakra, and Mantle Of Flame bound to his Shoulders Chakra. He has 6 points of Essentia, and his maximum Essentia capacity for any Soulmeld is 2. Typically he keeps Displacement bound within his Spellbind, keeping 3 Essentia allocated there to sustain the spell; With two of his remaining Essentia resting within his Dissolving Spittle, increasing its damage to 3d6, and the remaining point is usually in Blink shirt. Altogether, with his Soulmelds shaped, bound and filled in this fashion, he has continual Displacement; Resistance to Fire 5; Can spit a glob of acid as a ranged touch attack that provokes attacks of opportunity with a range of 30 feet; dealing 3d6 Acid damage on-hit; Anyone who attacks him with a natural weapon or non-reach melee weapon takes 1d6 Fire damage and he can expand it outward to damage everyone in squares adjacent to him (Ref half; DC 13 + Essentia invested); And he can teleport up to 20 feet as a Move action.
Invocations Invoker Level 11th. His invocations are (BS = Blast Shape, EE = Eldritch Essence): Least: Eldritch Shield (BS), Frightful Blast (EE), Sickening Blast (EE); Lesser: Brimstone Blast (EE), Eldritch Chain (BS); Greater: Blastbind. He may choose to use Blastbind; If he does, he applies Acid Arrow to it, taking 3 rounds and requiring him to shift two Essentia into his blast (Which he usually takes from his Dissolving Spittle soulmeld, reducing its damage to 1d6). Once he's done so, any creature hit by his Eldritch Blast is affected by Acid Arrow as if he had just cast it on them, in addition to the Occult Blast's normal damage. He usually uses Eldritch Chain in order to hit up to 2 extra targets with his Acid Arrow Blast; In total dealing 3d6 untyped damage and 2d4 Acid damage, and dealing 2d4 damage to targets hit every round for 3 rounds after the initial damage. The Eldritch Blast damage is subject to Spell Resistance, but the Acid Arrow effect, and thus the Acid damage, is not.
Occult Channel (Su) Makalo has 5 uses per day of this ability. It has no true uses, other than activating Divine feats or fueling his Occult Metamagic.
Occult Metamagic (Su) Makalo can use this ability to add metamagic to a spell at the moment of casting, without increasing casting time or Strain costs. His only metamagic feat is Maximize Spell, which incurs a spell level increase of +3. He can apply Maximize spell to any spell or Power he knows of 1st or 2nd level at the moment of casting, without increasing casting time or Strain costs, but in order to do so he must expend 1 use of Occult Channel, 2 Power Points, 1 point of Essentia, or voluntarily lose access to his Occult Blast for 1d4 rounds, per spell level increase. He can use any combination of these powers; For example, he only has 5 uses of Occult Channel, so he can fuel his first Maximized spell completely with Occult Channel, then for his second Maximized spell he can use his remaining 2 uses of Occult Channel and spend 2 power points, and his third Maximized spell can be fueled by 4 Power Points and losing his Occult Blast for 1d4 rounds. Essentia invested in an Occult Metamagic spell remains invested for 24 hours, just like with an Incarnum feat. For the purposes of his powers, he can treat Maximize Spell as if it were Maximize Power.
Open Chakra Feats Makalo has the Open Least Chakra and Open Lesser Chakra feats for the Crown, Feet, Hands; Arms, Brow and Shoulders chakras. These feats give him bonuses based on the chakras, as follows. Crown: +1 insight bonus on Will saves. Feet: +1 insight bonus on Balance and Move Silently checks. Hands: +1 insight bonus on Climb and Swim checks. Arms: +2 insight bonus on grapple checks. Brow: +1 insight bonus on Search and Spot checks. Shoulders: +1 insight bonus on Reflex saves. These values have already been calculated into his stats.
Dispelling Orb (Su) As a standard action, Makalo can shape a small orb of Incarnum and throw it at a target within 30 feet (A ranged touch attack). If it hits, the target is subjected to a targeted Dispel Magic effect (CL 11th). When he throws the orb, he can add Incarnum to it; Each point of Incarnum added grants a +1 bonus to the Dispel check made with the orb; Essentia invested in the orb returns to him immediately after the attack roll is resolved.


Makalo Vex is a Silver Elf, a member of a race of elves which dwelled on the Astral plane. Centuries ago, during the time when Makalo's grandfather was young, their cities were attacked by Githyanki, ad the Silver Elves that survived were driven to the material plane. Makalo is the leader of the Silver Talons, an organization of Silver Elves who are crusading to reclaim their ancestral home. He contacts the PCs in an attempt to hire them on as extra help, himself, the PCs and a group of other Silver Elves laying siege to one of the floating cities their kind once called home in order to reclaim it and set up a base of operations there.



Back to Main Page3.5e HomebrewNPCs

Facts about "Makalo Vex (3.5e NPC)"
AuthorZhenra-Khal +
Challenge Rating13 +
Identifier3.5e NPC +
NameMakalo Vex +
RaceSilver Elf +
RatingUndiscussed +
SizeSmall +
SummaryA mystic who travels far and wide, gathering knowledge and power with which to lead a crusade to reclaim his homeland. +
TitleMakalo Vex +
TypeFey +