Difference between revisions of "Malevolent Touch (3.5e Spell)"

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|school=Necromancy
 
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|lvl=Cleric 2, Death Magus 2
 
|comp=V, S
 
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Revision as of 05:34, 6 December 2019

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Author: Leziad (talk)
Date Created: November 18th 2018
Status: Finished
Editing: Clarity edits only please
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Malevolent Touch
Necromancy [Evil]
Level: Cleric 2, Death Magus 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature Touched
Duration: Instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes

Eventide merely touched the guard and he feel the ground, withered and dead.

The touched creature take 1d8 damage per caster level (to a maximum of 10d8) and become Dazed for 1 round, a successful save halves the damage and negate the dazing. If a creature is slain by this spell it is left a shriveled corpse unsuitable for raise dead.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorEvil +
Identifier3.5e Spell +
LevelCleric 2 + and Death Magus 2 +
RangeTouch +
RatingUndiscussed +
SchoolNecromancy +
SummaryA touch that deal high amount of damage and daze on a failed save. +
TitleMalevolent Touch +