Marksman (3.5e Feat)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Marksman [General, Fighter]
Prerequisites: Dex 13+, Base Attack Bonus +1Benefit: You gain your dexterity bonus to your damage whenever you use a ranged weapon (not including thrown weapons). This bonus does not stack with the strength bonus gained for using a composite bow. Furthermore, you ignore any bonuses to AC that enemies get from soft cover.
You may also gain one of the following benefits:
- Swift Shot: You may draw your ranged weapon as a free action instead of a move action. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a move action.
- Crack Shot: Your range while using a projectile weapon is increased by 25%, or 50% when using a thrown weapon. This stacks with Far Shot.
- Precise Shot: Whenever you make an attack against a creature in cover, their AC bonus from cover is reduced by 2.
Replaces: Marksman may be used to meet a prerequisite in place of the following feats: Point Blank Shot, Precise Shot.Special: Any class that grants you Point Blank Shot may grant you this feat instead.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
TK-Squaredv | ||
---|---|---|
Races | The Ortal | |
Classes | ||
Options | Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization | |
Things | ||
Spells | Call of the Reaper, Devil's Pact | |
Dying is Serious, Lavabox, MudBox, Talk, Website |