Martial Adept Monk (3.5e Alternate Class Feature)

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Author: Sergejsvk (talk)
Date Created: 12.Decmber.2013
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Monk of the Sublime Way

The core Monk with some Tome of Battle goodness added. He needed it... A LOT!

Class: Monk

Level: 1st

Replaces: If you select this class feature, you lose Flurry of Blows at 1st level, Ki Strike at 4th level, Abundant Step at 12th level, Diamond Soul at 13th level, Quivering Palm at 15th level, Empty Body at 19th level, and Perfect Self at 20th level.

Benefit: At 1st level you gain the Maneuver, Stance and initiator level progression of a Swordsage.

You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).

You recover an expended maneuver each time you succeed with a strike maneuver, or by using a standard action to quickly meditate. If you succeed with your strike maneuver (eg. special effect is applied on Saphire Nightmare Blade, or both melee rolls of Wolf Fang Strike hit), or complete your meditation, you can choose one expended maneuver to refresh. It is now available for use in a subsequent round.

You select 6 out of all 9 martial disciplines. All special monk weapons are considered preferred weapons of your chosen disciplines.

Add Intimidate and Martial Lore to the monk's skill list.

(Optional: Consider Handaxe as Hu Die Dao, add Battleaxe (Dao), Glaive (Guan Dao), Longspear, Longsword, Short Sword, Spear to the monk's weapon proficiency, 6 + Int modifier per level, ×4 at 1st level)

Furthermore you gain Maneuver Focus, Weapon Training at 1st level, Ki strike enhancement (similar to a Soulknifes Mind Blade Enhancement) at 4th level, Perfect Strike at 10th level.

  • Maneuver Focus: At 1st level, a monk adds her Wisdom modifier, if positive, up to a maximum equal to her class level, as a bonus on damage rolls whenever she executes a strike. The monk adds the diference between her base attack bonus and initiator level, if positive, as a bonus on attack rolls when executing strikes, boosts and counters that require an attack roll.
  • Weapon Training: At 1st level, a monk learns to apply the same techniques which turn her normally feeble unarmed strike into a powerful blow that shatters bone, to all melee monk weapons. The melee monk weapons gain the damage of her unarmed strike, or the weapon's original damage, whichever is higher. Any special abilities that would be delivered through or modify an unarmed strike may now be used with her monk weapons, such as the Stunning Fist feat. The effort needed to wield a weapon in combat does not change (For example, an 8th level monk deals 1d10 damage with a Quarterstaff, has a +2 enhancement bonus to attack and damage rolls, the quarterstaff is still considered a two handed or duble weapon).
  • Ki Strike (Su): At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons with a cumulative +1 enhancement bonus on attack rolls and damage rolls that improves every four levels beyond 4th (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
  • Ki Strike Enhancement (Su): At 6th level, a monk gains the ability to enhance her ki strike. She can add any one DM aproved weapon special ability that has an enhancement bonus value of +1. She can suppress or resume this ability as a free action.

At, every four levels beyond 6th (10th, 14th, and 18th) the value of the enhancement a monk can add to her ki strike improves to +2, +3, and +4, respectively. A monk can choose any combination of weapon special abilities that does not exceed the total allowed by the monk’s level.

A monk can reassign the ability or abilities she has added to her ki strike. To do so, she must first spend 8 hours in meditation. After that period, her fists are empowered with the new ability or abilities selected by the monk.

At 16th level, a monk's unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

  • Perfect Strike: The monk's mastery of strikes improves, allowing her to, once per encounter at 10th level, initiate two standard action martial strikes as part of one full-round action. She must have both strikes readied. When a perfect strike is used, the action must be declared beforehand, both strikes are resolved separately in the stated order and are expended. At 15th level the monk may use perfect strike twice per encounter, and three times per encounter at 20th level.
  • One level in this variant class qualifies the monk for any feat with a swordsage class prerequisite, the monk must still meet all other prerequisites for the feat.


Table: Monk of the Sublime Way

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maneuver Focus
Attack Bonus
Damage1, AC, Speed Bonus Maneuvers Known Maneuvers Readied Stances Known
Fort Ref Will
1st +0 +2 +2 +2 Bonus Feat, Maneuver Focus, Unarmed Strike, Weapon Training +1 1d6, +0, +0 ft. 6 4 1
2nd +1 +3 +3 +3 Bonus Feat, Evasion +1 1d6, +0, +0 ft. 7 4 2
3rd +2 +3 +3 +3 Still Mind +1 1d6, +0, +10 ft. 8 5 2
4th +3 +4 +4 +4 +1 Ki Strike (Magic), Slow Fall 20 ft. +1 1d8, +0, +10 ft. 9 5 2
5th +3 +4 +4 +4 Purity of Body +2 1d8, +1, +10 ft. 10 6 3
6th +4 +5 +5 +5 Bonus Feat, Ki Strike Enhancement +1, Slow Fall 30 ft. +2 1d8, +1, +20 ft. 11 6 3
7th +5 +5 +5 +5 Wholeness of Body +2 1d8, +1, +20 ft. 12 6 3
8th +6/+1 +6 +6 +6 +2 Ki Strike, Slow Fall 40 ft. +2 1d10, +1, +20 ft. 13 7 3
9th +6/+1 +6 +6 +6 Improved Evasion +3 1d10, +1, +30 ft. 14 7 4
10th +7/+2 +7 +7 +7 Ki Strike Enhancement +2, Slow Fall 50 ft., Perfect Strike 1/encounter +3 1d10, +2, +30 ft. 15 8 4
11th +8/+3 +7 +7 +7 Diamond Body +3 1d10, +2, +30 ft. 16 8 4
12th +9/+4 +8 +8 +8 +3 Ki Strike, Slow Fall 60 ft. +3 2d6, +2, +40 ft. 17 8 4
13th +9/+4 +8 +8 +8 +4 2d6, +2, +40 ft. 18 9 4
14th +10/+5 +9 +9 +9 Ki Strike Enhancement +3, Slow Fall 70 ft. +4 2d6, +2, +40 ft. 19 9 5
15th +11/+6/+1 +9 +9 +9 Perfect Strike 2/encounter +4 2d6, +3, +50 ft. 20 10 5
16th +12/+7/+2 +10 +10 +10 +4 Ki Strike (Adamantine), Slow Fall 80 ft. +4 2d8, +3, +50 ft. 21 10 5
17th +12/+7/+2 +10 +10 +10 Timeless Body, Tongue of the Sun and Moon +5 2d8, +3, +50 ft. 22 10 5
18th +13/+8/+3 +11 +11 +11 Ki Strike Enhancement +4, Slow Fall 90 ft. +5 2d8, +3, +60 ft. 23 11 5
19th +14/+9/+4 +11 +11 +11 +5 2d8, +3, +60 ft. 24 11 5
20th +15/+10/+5 +12 +12 +12 +5 Ki Strike, Perfect Strike 3/encounter, Slow Fall Any Distance +5 2d10, +4, +60 ft. 25 12 6
  1. The value shown is for Medium monks. See Table: Monk Unarmed Damage by Size for monks of all sizes.

Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

AuthorSergejsvk +
ClassMonk +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
SummaryThe core Monk with some Tome of Battle goodness added. He needed it... A LOT! +
TitleMartial Adept Monk +