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Marut (5e)

 5th edition Pointer  + 

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Marut (pointer) [1] [2]
Large Construct (Ineviatbles), Lawful Neutral
Armor Class: 22 (natural armor)
Hit Points: 432
Speed: 40 ft., fly 30 ft. (hover)
STR DEX CON INT WIS CHA
Saving Throws: Int, Wis, Cha
Skills: Insight, Intimidation, Perception
Senses: darkvision 60 ft., passive Perception 20
Languages: all but rarely speaks
Habitat: Urban
Plane: Outlands
Challenge: 25 (75,000 xp)Proficiency Bonus (PB): +8

Features

Immutable Form. [3] The marut is immune to any spell or effect that would alter its form.

Innate Spellcasting.

Legendary Resistance (3/Day). [3] If the marut fails a saving throw, it can choose to succeed instead.

Magic Resistance. [3] The marut has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack.

Unerring Slam. Melee Weapon Attack

Blazing Edict (Recharge 5-6). turn.

Justify.

Unofficial Description: Construct that enforces contracts made on Sigil



Sources and NotesEdit

  1. Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e) Wizards of the Coast. ISBN 0786966246. p. 318. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - unofficial. [user]
  3. 3.0 3.1 3.2 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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