Difference between revisions of "Master Assassin (3.5e Prestige Class)"

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{{3.5e PrC Semantic
 
{{3.5e PrC Semantic
 
|description=A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.
 
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==Master Assassin==
 
==Master Assassin==
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| 4th || +3 || +1 || +4 || +1
 
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| class="left" | [[#Improved Assassin Trick|Improved Assassin Trick]], [[#Sneak Attack|Sneak Attack]] +2d6
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| class="left" | [[#Assassin Trick|Assassin Trick]], [[#Sneak Attack|Sneak Attack]] +2d6
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| 5th || +3 || +1 || +4 || +1
 
| class="left" | [[#Improved Assassin Trick|Improved Assassin Trick]]
 
 
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* ''Poisonous Traitor'': Pick 4 poisons. You may manufacture one dose of any of these these poisons per day per Master Assassin level by expending a healer's kit (making them in this manner takes 1 hour per dose). The save DCs of these poisons change to 10 + ({{1/2}} character level) + your [[Int]] modifier. You also gain immunity to poison. Poisons made in this fashion decay to uselessness in a week.
 
* ''Poisonous Traitor'': Pick 4 poisons. You may manufacture one dose of any of these these poisons per day per Master Assassin level by expending a healer's kit (making them in this manner takes 1 hour per dose). The save DCs of these poisons change to 10 + ({{1/2}} character level) + your [[Int]] modifier. You also gain immunity to poison. Poisons made in this fashion decay to uselessness in a week.
 
   
 
   
'''{{Anchor|Assassin Tricks}}:''' At second and third level, the Master Assassin may choose one Assassin Trick. All Assassin Tricks are extraordinary abilities unless noted otherwise.
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'''{{Anchor|Assassin Tricks}}:''' At all levels except first, the Master Assassin may choose one Assassin Trick. All Assassin Tricks are extraordinary abilities unless noted otherwise.
  
 
* ''Bloodless Killer'': The Master Assassin with this trick may, without penalty, inflict non-lethal damage whenever he would inflict lethal damage.
 
* ''Bloodless Killer'': The Master Assassin with this trick may, without penalty, inflict non-lethal damage whenever he would inflict lethal damage.
 
* ''Bonus Languages'': The Master Assassin learns take 1 additional languages per class level. They learn a new language every time they level up in this class.
 
* ''Bonus Languages'': The Master Assassin learns take 1 additional languages per class level. They learn a new language every time they level up in this class.
 +
* ''Critical Penetration'': Choose one type: [[SRD:Ooze Type|Ooze]], [[SRD:Elemental Type|Elemental]], [[SRD:Construct Type|Construct]] or [[SRD:Undead Type|Undead]]. The Master Assassin may ignore critical hit and sneak attack immunity of any creature of the chosen type.
 
* ''Critical Strike'': When the Master Assassin scores a critical hit, he may add Sneak Attack damage to the attack even if the attack would not otherwise qualify for the bonus.
 
* ''Critical Strike'': When the Master Assassin scores a critical hit, he may add Sneak Attack damage to the attack even if the attack would not otherwise qualify for the bonus.
 
* ''Death Attack'': As the [[SRD:Assassin|Assassin]] ability.
 
* ''Death Attack'': As the [[SRD:Assassin|Assassin]] ability.
 
* ''Hampering Strike'': If the Master Assassin succeeds with a Sneak Attack, he may forego all damage that attack to bind the enemy in place until his next turn. Effectively, an enemy under this effect has all their movement modes reduced to 0.
 
* ''Hampering Strike'': If the Master Assassin succeeds with a Sneak Attack, he may forego all damage that attack to bind the enemy in place until his next turn. Effectively, an enemy under this effect has all their movement modes reduced to 0.
 
* ''Immolating Strike'': With special oils or a perfect technique, a Master Assassin may inflict extra fire damage with Sneak Attack. The target is dealt 2 extra fire damage per sneak attack die. Additionally the target must make a reflex save (DC 10 + {{1/2}} character level + the Master Assassin's [[Dex]] modifier) or catch on fire.
 
* ''Immolating Strike'': With special oils or a perfect technique, a Master Assassin may inflict extra fire damage with Sneak Attack. The target is dealt 2 extra fire damage per sneak attack die. Additionally the target must make a reflex save (DC 10 + {{1/2}} character level + the Master Assassin's [[Dex]] modifier) or catch on fire.
 
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* ''Mask Existence'': The Master Assassin is now partially immune to divination spells. Anyone attempting to scry, detect, or affect him with any divination related effect must first pass a Caster Level check, DC 10 + his ranks in [[SRD:Hide Skill|Hide]]. Regardless of success or failure, the Master Assassin automatically knows when a divination attempt has been made on his person.
'''{{Anchor|Improved Assassin Trick}}:''' At fourth and fifth level, the Master Assassin may choose one Improved Assassin Trick or, at their option, a normal Assassin Trick.
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* ''Right Place, Right Time'': When a Master Assassin sneak attacks someone, he may add his [[SRD:Intelligence|Intelligence]] modifier to the total damage. This is multiplied on a critical hit.
 
 
* ''Critical Penetration'': Choose one type: [[SRD:Ooze Type|Ooze]], [[SRD:Elemental Type|Elemental]], [[SRD:Construct Type|Construct]] or [[SRD:Undead Type|Undead]]. The Master Assassin may ignore critical hit and sneak attack immunity of any creature of the chosen type.
 
* ''Mask Existence'': The Master Assassin is now immune to divination spells. He cannot be scryed, detected, or affected by any other divination related effect. He may suppress or resume this ability as a free action.
 
* ''Right Place, Right Time'': When a Master Assassin sneak attacks someone, he may add his [[SRD:Intelligence|Intelligence]] modifier to the damage.
 
  
 
===Campaign Information===
 
===Campaign Information===

Revision as of 19:58, 3 July 2012

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Author: Leziad (talk)
Co-Authors: Surgo
Date Created: August 2009
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Master Assassin

I can take your life in a second.
—Tarik Molsa, Human Master Assassin

Master Assassins are extremely good at killing people -- that's kind of the point. They sacrifice some Rogue abilities like Trap Sense, the Special Ability, and the massive skill points in order to become more laterally-expanded killers.

Becoming a Master Assassin

Entry Requirements
Skills: Hide 14 Ranks, Move Silently 14 Ranks.
Feats: Weapon Finesse or Stealthy.
Class Feature: Sneak Attack 3d6.
Special: Must have traveled the world and gathered knowledge of assassination.

Table: The Master Assassin

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Assassin Style
2nd +1 +0 +3 +0 Assassin Trick, Sneak Attack +1d6
3rd +2 +1 +3 +1 Assassin Trick
4th +3 +1 +4 +1 Assassin Trick, Sneak Attack +2d6

Class Skills (4 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

Master Assassins gain powerful abilities named assassin tricks, things they learned during their worldly travel. Since all cultures produce assassins, they may learn exotic tricks or simply become keener with what they already know thanks to their years of practice. All of the following are class features of the Master Assassin.

Weapon and Armor Proficiency: Master Assassins gain proficiency with Assassin Needles.

Assassin Style: At first level, the Master Assassin may choose his style. He must choose one of the following styles:

  • Magical Assassin: Whenever the Master Assassin gains a level in this class, he gains new spells per day and spells known as if he had also gained a level in whatever spellcasting class he belonged to before Master Assassin.
  • Stealthy Extraordinaire: Your opponents count as flat-footed whenever you attack them.
  • Sublime Murderer: Each time the Master Assassin gains a level in this class, his maneuvers, initiator level, etc. progress as if he took a level in a martial class he was part of before.
  • Poisonous Traitor: Pick 4 poisons. You may manufacture one dose of any of these these poisons per day per Master Assassin level by expending a healer's kit (making them in this manner takes 1 hour per dose). The save DCs of these poisons change to 10 + (0.5 ½ character level) + your Int modifier. You also gain immunity to poison. Poisons made in this fashion decay to uselessness in a week.

Assassin Tricks: At all levels except first, the Master Assassin may choose one Assassin Trick. All Assassin Tricks are extraordinary abilities unless noted otherwise.

  • Bloodless Killer: The Master Assassin with this trick may, without penalty, inflict non-lethal damage whenever he would inflict lethal damage.
  • Bonus Languages: The Master Assassin learns take 1 additional languages per class level. They learn a new language every time they level up in this class.
  • Critical Penetration: Choose one type: Ooze, Elemental, Construct or Undead. The Master Assassin may ignore critical hit and sneak attack immunity of any creature of the chosen type.
  • Critical Strike: When the Master Assassin scores a critical hit, he may add Sneak Attack damage to the attack even if the attack would not otherwise qualify for the bonus.
  • Death Attack: As the Assassin ability.
  • Hampering Strike: If the Master Assassin succeeds with a Sneak Attack, he may forego all damage that attack to bind the enemy in place until his next turn. Effectively, an enemy under this effect has all their movement modes reduced to 0.
  • Immolating Strike: With special oils or a perfect technique, a Master Assassin may inflict extra fire damage with Sneak Attack. The target is dealt 2 extra fire damage per sneak attack die. Additionally the target must make a reflex save (DC 10 + 0.5 ½ character level + the Master Assassin's Dex modifier) or catch on fire.
  • Mask Existence: The Master Assassin is now partially immune to divination spells. Anyone attempting to scry, detect, or affect him with any divination related effect must first pass a Caster Level check, DC 10 + his ranks in Hide. Regardless of success or failure, the Master Assassin automatically knows when a divination attempt has been made on his person.
  • Right Place, Right Time: When a Master Assassin sneak attacks someone, he may add his Intelligence modifier to the total damage. This is multiplied on a critical hit.

Campaign Information

Playing a Master Assassin

Combat: Master Assassins do the same thing in combat that Rogues do.

Advancement: Typically, Master Assassins will continue taking levels in Rogue or Rogue-related prestige classes when they run out of Master Assassin levels.

Resources: Typically, Master Assassins are loners. However, depending on the campaign, they might be part of an assassin's guild. If so, they can expect assistance from their guild.

Master Assassination in the World

Assassins are a standard part of any fantasy setting, and the Master Assassin can fill that role with ease.

NPC Reactions: If an NPC realizes that a Master Assassin is, in fact, a Master Assassin, they will probably react with fear. They first have to realize it, though. It's not like they wear nametags.

Master Assassin Lore

Characters with ranks in Knowledge (Dungeoneering) can research Master Assassins to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Dungeoneering)
DC Result
11 Master assassins are experienced killers.
16 Master assassins travel the world in search of new assassination technique.
21 Master assassins give up the more broad skills of the rogue for combat-related abilities.
26 Each master assassin has a unique tool of the trade.

Master Assassin in the Game

The idea with the Master Assassin PrC is that any Rogue who wanted to specialize a little bit could become one.

Adaptation: Master Assassin can be adapted very easily. Maybe there is an assassin's guild, maybe they're just guys who are good at killing. Whatever; it's not campaign specific.



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Article BalanceVery High +
AuthorLeziad + and Surgo +
Identifier3.5e Prestige Class +
Length4 +
Minimum Level11 +
RatingUnrated +
SummaryA Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it. +
TitleMaster Assassin +