Difference between revisions of "Master Assassin (3.5e Prestige Class)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(grammar/formatting)
m (Adding NavBoxes back.)
 
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{author
 
{{author
|author_name=Surgo and Leziad
+
|author_name=Leziad
|date_created=
+
|co-authors=Surgo
|adopter=
+
|date_created=August 2009
|date_adopted=  
 
 
|status=Complete
 
|status=Complete
 
|editing=Spelling and grammar only
 
|editing=Spelling and grammar only
|isnotuser=true
+
|balance=Wizard
 
}}
 
}}
 
{{3.5e PrC Semantic
 
{{3.5e PrC Semantic
 
|description=A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.
 
|description=A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.
|len=5
+
|len=4
|minlvl=6
+
|minlvl=11
 
}}
 
}}
 
  
 
==Master Assassin==
 
==Master Assassin==
Line 25: Line 23:
 
===Becoming a Master Assassin===
 
===Becoming a Master Assassin===
  
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
+
{| class="dragon monstats" cellspacing="0" cellpadding="0"
 
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
 
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
 
! Base Attack Bonus:
 
| +5.
 
 
|-
 
|-
 
! Skills:
 
! Skills:
| Hide 6 Ranks, Move Silently 6 Ranks.
+
| Hide 14 Ranks, Move Silently 14 Ranks.
 
|-
 
|-
 
! Feats:
 
! Feats:
Line 56: Line 51:
 
|-  
 
|-  
 
| 1st || +0 || +0 || +2 || +0
 
| 1st || +0 || +0 || +2 || +0
| class="left" |  [[#Assassin Style|Assassin Style]], [[#Assassin Trick|Assassin Trick]], [[#Sneak Attack|Sneak Attack]] +1d6
+
| class="left" |  [[#Assassin Style|Assassin Style]]
 
|-  
 
|-  
 
| 2nd || +1 || +0 || +3 || +0
 
| 2nd || +1 || +0 || +3 || +0
| class="left" | [[#Assassin Trick|Assassin Trick]]
+
| class="left" | [[#Assassin Trick|Assassin Trick]], [[#Sneak Attack|Sneak Attack]] +1d6
 
|-  
 
|-  
 
| 3rd || +2 || +1 || +3 || +1
 
| 3rd || +2 || +1 || +3 || +1
| class="left" |  [[#Advanced Assassin Trick|Advanced Assassin Trick]], [[#Sneak Attack|Sneak Attack]] +2d6
+
| class="left" |  [[#Assassin Trick|Assassin Trick]]
 
|-  
 
|-  
 
| 4th || +3 || +1 || +4 || +1
 
| 4th || +3 || +1 || +4 || +1
| class="left" | [[#Advanced Assassin Trick|Advanced Assassin Trick]]
+
| class="left" | [[#Assassin Trick|Assassin Trick]], [[#Sneak Attack|Sneak Attack]] +2d6
|-
 
| 5th || +3 || +1 || +4 || +1
 
| class="left" | [[#Sneak Attack|Sneak Attack]] +3d6,  [[#Unique Assassin Trick|Unique Assassin Trick]]
 
 
|-  
 
|-  
 
|- class="noalt"
 
|- class="noalt"
Line 78: Line 70:
 
====Class Features====
 
====Class Features====
  
Master Assassin gain powerful abilities named assassin tricks, things they learned during their worldly travel. Since all culture produce assassins they may learn exotic tricks or simply become keener thank to their years of practice. All of the following are class features of the Master Assassin.
+
Master Assassins gain powerful abilities named assassin tricks, things they learned during their worldly travel. Since all cultures produce assassins, they may learn exotic tricks or simply become keener with what they already know thanks to their years of practice. All of the following are class features of the Master Assassin.
  
 
'''Weapon and Armor Proficiency:''' Master Assassins gain proficiency with [[Assassin Needles (3.5e Equipment)|Assassin Needles]].
 
'''Weapon and Armor Proficiency:''' Master Assassins gain proficiency with [[Assassin Needles (3.5e Equipment)|Assassin Needles]].
  
'''{{Anchor|Assassin Style}}:''' At first level, the Master Assassin may choose his style. He must choose one of the style below.
+
'''{{Anchor|Assassin Style}}:''' At first level, the Master Assassin may choose his style. He must choose one of the following styles:
  
* ''Magical Assassin'': The Master Assassin gains progression in any spellcasting class he was part of before.
+
* ''Magical Assassin'': Whenever the Master Assassin gains a level in this class, he gains new spells per day and spells known as if he had also gained a level in whatever spellcasting class he belonged to before Master Assassin.
* ''Stealthy Extraordinaire'': The Master Assassin gain one half his level on a bonus to Move Silently and Hide skill check.
+
* ''Stealthy Extraordinaire'': Your opponents count as flat-footed whenever you attack them.
* ''Sublime Murderer'': Each time the Master Assassin level his maneuvers, initiator level and etc. progress as if he took a level in a martial class he was part of before.
+
* ''Sublime Murderer'': Each time the Master Assassin gains a level in this class, his maneuvers, initiator level, etc. progress as if he took a level in a martial class he was part of before.
* ''Poisonous Traitor'': Pick 4 poisons. You may manufacture one dose of these these poisons per day per Master Assassin level by expending a healer's kit (making them in this manner takes 1 hour per dose). The save DCs of these poisons change to 10 + ({{1/2}} character level) + your [[Int]] modifier. You also gain immunity to poison. Poisons made in this fashion decay to uselessness in a week.
+
* ''Poisonous Traitor'': Pick 4 poisons. You may manufacture one dose of any of these these poisons per day per Master Assassin level by expending a healer's kit (making them in this manner takes 1 hour per dose). The save DCs of these poisons change to 10 + ({{1/2}} character level) + your [[Int]] modifier. You also gain immunity to poison. Poisons made in this fashion decay to uselessness in a week.
 
   
 
   
'''{{Anchor|Assassin Tricks}}:''' At first and second level, the Assassin may choose one Assassin Trick. All Assassin Tricks are extraordinary abilities unless noted otherwise.
+
'''{{Anchor|Assassin Tricks}}:''' At all levels except first, the Master Assassin may choose one Assassin Trick. All Assassin Tricks are extraordinary abilities unless noted otherwise.
  
 
* ''Bloodless Killer'': The Master Assassin with this trick may, without penalty, inflict non-lethal damage whenever he would inflict lethal damage.
 
* ''Bloodless Killer'': The Master Assassin with this trick may, without penalty, inflict non-lethal damage whenever he would inflict lethal damage.
* ''Bonus Feat'': The Master Assassin may select a bonus feat, he must met all prerequisite of the said feat.
+
* ''Bonus Languages'': The Master Assassin learns take 1 additional languages per class level. They learn a new language every time they level up in this class.
* ''Bonus Languages'': The Master Assassin may take 1 additional languages per master assassin level.
+
* ''Critical Penetration'': Choose one type: [[SRD:Ooze Type|Ooze]], [[SRD:Elemental Type|Elemental]], [[SRD:Construct Type|Construct]] or [[SRD:Undead Type|Undead]]. The Master Assassin may ignore critical hit and sneak attack immunity of any creature of the chosen type.
* ''Critical Strike'': When the master assassin score a critical hit, he may automatically add Sneak Attack Damages.
+
* ''Critical Strike'': When the Master Assassin scores a critical hit, he may add Sneak Attack damage to the attack even if the attack would not otherwise qualify for the bonus.
 
* ''Death Attack'': As the [[SRD:Assassin|Assassin]] ability.
 
* ''Death Attack'': As the [[SRD:Assassin|Assassin]] ability.
* ''Exotic Weapons'': The Master Assassin may select 3 exotic weapons he have no proficiency in, he immediately gain proficiency with all said weapons.  
+
* ''Hampering Strike'': If the Master Assassin succeeds with a Sneak Attack, he may forego all damage that attack to bind the enemy in place until his next turn. Effectively, an enemy under this effect has all their movement modes reduced to 0.
* ''Immolating Strike'': With specials oil or a perfect technique, a Master Assassin may inflict extra fire damage with Sneak Attack. The target is dealt 2 extra fire damage per sneak attack die. Additionally the target must make a reflex save (DC 10 + {{1/2}} character level + the Assassin's [[Dex]] modifier) or catch on fire.
+
* ''Immolating Strike'': With special oils or a perfect technique, a Master Assassin may inflict extra fire damage with Sneak Attack. The target is dealt 2 extra fire damage per sneak attack die. Additionally the target must make a reflex save (DC 10 + {{1/2}} character level + the Master Assassin's [[Dex]] modifier) or catch on fire.
* ''Mix Poison:'' You may Mix Poison, fusing both poison in one single dose. The new poison take the highest DC of the 2. The poison inflict the primary and secondary effect of both poison. Poisons of the same kind cannot be mixed.
+
* ''Mask Existence'': The Master Assassin is now partially immune to divination spells. Anyone attempting to scry, detect, or affect him with any divination related effect must first pass a Caster Level check, DC 10 + his ranks in [[SRD:Hide Skill|Hide]]. Regardless of success or failure, the Master Assassin automatically knows when a divination attempt has been made on his person.
* ''Natural Weapon Killing'': When sneak attacking, the master assassin natural weapon are considered one category bigger. This effect stack with any other effect (such as [[SRD:Improved Natural Attack|Improved Natural Attack]]).
+
* ''Right Place, Right Time'': Whenever a Master Assassin attacks someone, he may add his [[SRD:Intelligence|Intelligence]] modifier to the damage. This damage is multiplied on a critical hit.
* ''Penetrate'': The assassin may ignore any fortification or resistance to critical hit and sneak attack other than complete immunity.
 
 
 
'''{{Anchor|Improved Assassin Trick}}:''' At 3rd and 4th level the Master Assassin may choose one Improved Assassin Trick or, at their option, two Assassin Tricks.
 
 
 
* ''Critical Penetration'': Choose one type: [[SRD:Ooze Type|Ooze]], [[SRD:Elemental Type|Elemental]], [[SRD:Construct Type|Construct]] or [[SRD:Undead Type|Undead]]. The Master Assassin may ignore critical hit and sneak attack immunity of any creature of the chosen type.
 
* ''Extra Sneak Attack Damage'': You gain +1d6 Sneak Attack Damage.
 
* ''Intelligent Assassination'': When a Master Assassin sneak attacks someone, he may add his [[SRD:Intelligence|Intelligence]] modifier to the damage.
 
* ''Masked Mind'': The Master Assassin is particularly proficient at masking his real alignment. He may at will disguise his alignment. Any detection spells will detect the Masked Master Assassin alignment as an alignment of his choice.
 
* ''Poison Mastery'': The Master Assassin may, in 10 minutes, make two doses of poison out of one. He cannot use this effect on a poison that was already divided with this ability. The Save DC of both poison doses decreases by one.
 
 
 
'''{{Anchor|Unique Assassin Trick}}:''' At 5th level, the Master Assassin develops a unique trick, his tool of trade.
 
 
 
* ''Swift Strike'': Once every 1d4 round the Master Assassin may make a single attack with his highest base attack bonus as a swift action. The target is considered flat-footed for this attack.
 
* ''Mask Existence'': The Master Assassin is now immune to every divination spells. He cannot be scryed, detected, or affected by any other divination related effect. He may suppress or resume this ability as a free action.
 
* ''Master Dagger'': The master assassin may craft himself a very special Masterwork Short Sword, Dagger or any other simple blade. The weapon deals damage as if it was one size category larger, doubles its critical threat range, and increases its critical multiplier by one step (these effects stack with any other effects). The weapon also gains magical abilities based on the master assassin's character level. He does not need to spend any XP or gold to craft this special weapon, but he can only create one per year and own two at a time.
 
 
 
{| class="zebra d20"
 
|+ Master Weapon Enhancement Bonus
 
! Character Level || class="left" | Enhancement Bonus
 
|-
 
|  10-11 || class="left" | +3
 
|-
 
| 12-13 || class="left" | +4
 
|-
 
| 14-15 || class="left" | +6
 
|-
 
| 16-17 || class="left" | +7
 
|-
 
| 18-19 || class="left" | +8
 
|-
 
| 20 || class="left" | +10
 
|}
 
  
 
===Campaign Information===
 
===Campaign Information===
Line 153: Line 113:
 
Characters with ranks in Knowledge (Dungeoneering) can research Master Assassins to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
Characters with ranks in Knowledge (Dungeoneering) can research Master Assassins to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
  
{| class="d20" {{#vardefine: odd | 0}}
+
{| class="zebra d20"
 
|+ Knowledge (Dungeoneering)
 
|+ Knowledge (Dungeoneering)
 
! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-  
 
|-  
| 11 || class="left" | Master Assassins are experienced killers.
+
| 11 || class="left" | Master assassins are experienced killers.
 
|-  
 
|-  
| 16 || class="left" | Master Assassins travel the world in search of new assassination technique.
+
| 16 || class="left" | Master assassins travel the world in search of new assassination technique.
 
|-  
 
|-  
| 21 || class="left" | Master Assassins give up the more broad skills of the Rogue for combat-related abilities.
+
| 21 || class="left" | Master assassins give up the more broad skills of the rogue for combat-related abilities.
 
|-  
 
|-  
| 26 || class="left" | Each Master Assassin has a unique tool of the trade.
+
| 26 || class="left" | Each master assassin has a unique tool of the trade.
 
|}
 
|}
  
Line 179: Line 139:
 
[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Prestige Class]]
 
[[Category:Prestige Class]]
[[Category:User Leziad]]
+
 
[[Category:Surgo]]
+
{{Navboxes}}

Latest revision as of 04:50, 19 September 2012

Homebrew.png
Author: Leziad (talk)
Co-Authors: Surgo
Date Created: August 2009
Status: Complete
Editing: Spelling and grammar only
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Master Assassin[edit]

I can take your life in a second.
—Tarik Molsa, Human Master Assassin

Master Assassins are extremely good at killing people -- that's kind of the point. They sacrifice some Rogue abilities like Trap Sense, the Special Ability, and the massive skill points in order to become more laterally-expanded killers.

Becoming a Master Assassin[edit]

Entry Requirements
Skills: Hide 14 Ranks, Move Silently 14 Ranks.
Feats: Weapon Finesse or Stealthy.
Class Feature: Sneak Attack 3d6.
Special: Must have traveled the world and gathered knowledge of assassination.

Table: The Master Assassin

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Assassin Style
2nd +1 +0 +3 +0 Assassin Trick, Sneak Attack +1d6
3rd +2 +1 +3 +1 Assassin Trick
4th +3 +1 +4 +1 Assassin Trick, Sneak Attack +2d6

Class Skills (4 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

Master Assassins gain powerful abilities named assassin tricks, things they learned during their worldly travel. Since all cultures produce assassins, they may learn exotic tricks or simply become keener with what they already know thanks to their years of practice. All of the following are class features of the Master Assassin.

Weapon and Armor Proficiency: Master Assassins gain proficiency with Assassin Needles.

Assassin Style: At first level, the Master Assassin may choose his style. He must choose one of the following styles:

  • Magical Assassin: Whenever the Master Assassin gains a level in this class, he gains new spells per day and spells known as if he had also gained a level in whatever spellcasting class he belonged to before Master Assassin.
  • Stealthy Extraordinaire: Your opponents count as flat-footed whenever you attack them.
  • Sublime Murderer: Each time the Master Assassin gains a level in this class, his maneuvers, initiator level, etc. progress as if he took a level in a martial class he was part of before.
  • Poisonous Traitor: Pick 4 poisons. You may manufacture one dose of any of these these poisons per day per Master Assassin level by expending a healer's kit (making them in this manner takes 1 hour per dose). The save DCs of these poisons change to 10 + (0.5 ½ character level) + your Int modifier. You also gain immunity to poison. Poisons made in this fashion decay to uselessness in a week.

Assassin Tricks: At all levels except first, the Master Assassin may choose one Assassin Trick. All Assassin Tricks are extraordinary abilities unless noted otherwise.

  • Bloodless Killer: The Master Assassin with this trick may, without penalty, inflict non-lethal damage whenever he would inflict lethal damage.
  • Bonus Languages: The Master Assassin learns take 1 additional languages per class level. They learn a new language every time they level up in this class.
  • Critical Penetration: Choose one type: Ooze, Elemental, Construct or Undead. The Master Assassin may ignore critical hit and sneak attack immunity of any creature of the chosen type.
  • Critical Strike: When the Master Assassin scores a critical hit, he may add Sneak Attack damage to the attack even if the attack would not otherwise qualify for the bonus.
  • Death Attack: As the Assassin ability.
  • Hampering Strike: If the Master Assassin succeeds with a Sneak Attack, he may forego all damage that attack to bind the enemy in place until his next turn. Effectively, an enemy under this effect has all their movement modes reduced to 0.
  • Immolating Strike: With special oils or a perfect technique, a Master Assassin may inflict extra fire damage with Sneak Attack. The target is dealt 2 extra fire damage per sneak attack die. Additionally the target must make a reflex save (DC 10 + 0.5 ½ character level + the Master Assassin's Dex modifier) or catch on fire.
  • Mask Existence: The Master Assassin is now partially immune to divination spells. Anyone attempting to scry, detect, or affect him with any divination related effect must first pass a Caster Level check, DC 10 + his ranks in Hide. Regardless of success or failure, the Master Assassin automatically knows when a divination attempt has been made on his person.
  • Right Place, Right Time: Whenever a Master Assassin attacks someone, he may add his Intelligence modifier to the damage. This damage is multiplied on a critical hit.

Campaign Information[edit]

Playing a Master Assassin[edit]

Combat: Master Assassins do the same thing in combat that Rogues do.

Advancement: Typically, Master Assassins will continue taking levels in Rogue or Rogue-related prestige classes when they run out of Master Assassin levels.

Resources: Typically, Master Assassins are loners. However, depending on the campaign, they might be part of an assassin's guild. If so, they can expect assistance from their guild.

Master Assassination in the World[edit]

Assassins are a standard part of any fantasy setting, and the Master Assassin can fill that role with ease.

NPC Reactions: If an NPC realizes that a Master Assassin is, in fact, a Master Assassin, they will probably react with fear. They first have to realize it, though. It's not like they wear nametags.

Master Assassin Lore[edit]

Characters with ranks in Knowledge (Dungeoneering) can research Master Assassins to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Dungeoneering)
DC Result
11 Master assassins are experienced killers.
16 Master assassins travel the world in search of new assassination technique.
21 Master assassins give up the more broad skills of the rogue for combat-related abilities.
26 Each master assassin has a unique tool of the trade.

Master Assassin in the Game[edit]

The idea with the Master Assassin PrC is that any Rogue who wanted to specialize a little bit could become one.

Adaptation: Master Assassin can be adapted very easily. Maybe there is an assassin's guild, maybe they're just guys who are good at killing. Whatever; it's not campaign specific.



Back to Main Page3.5e HomebrewClassesPrestige Classes


Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad + and Surgo +
Identifier3.5e Prestige Class +
Length4 +
Minimum Level11 +
RatingUnrated +
SummaryA Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it. +
TitleMaster Assassin +