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Return to Master of Everything (3.5e Class).

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFoxwarrior +
Base Attack Bonus ProgressionOther +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Bluff +, Control Shape +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Speak Language + and Use Rope +
Skill Points2 +
SummaryThe Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course. +
TitleMaster of Everything +
ToP SkillAffability +, Bluff +, Ciphers +, Cultures +, Escape Artistry + and Transformation +
Will Save ProgressionPoor +