Mastered Ability (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 19:20, 27 June 2022 by 108.11.16.239 (talk) (Created page with "{{author |author_name=Raphael |date_created=16/4/2020 |status=completed |isnotuser=true }} <onlyinclude>{{Tome Combat Feat |name=Mastered Ability |types=General |summary=You...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Raphael
Date Created: 16/4/2020
Status: completed
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 1 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Mastered Ability [General] You have begun to master one aspect of your life. Pick one ability score upon taking this feat, which cannot be changed. This ability gains a myriad of benefits as you level up. Because of your focus on one ability, you must leave one behind. Choose two ability scores upon taking this feat. They must be above a 10 when chosen. They become 10, and cannot be increased by any means.Prerequisites: Chosen Ability Score 18, Character Level 5 Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: Gain a +2 with the chosen ability
  • +1: Add the modifier of the chosen ability to your saves.
  • +6: Add the modifier of the chosen ability to your initiative.
  • +11: add the modifier of the chosen ability to your AC and attack rolls.
  • +16: Double the chosen ability score.

Identifier3.5e Feat +
PrerequisiteChosen Ability Score 18 + and Character Level 5 +
Rated BySurgo +
RatingRating Pending +
SummaryYou have begun to master one aspect of you
You have begun to master one aspect of your life. Pick one ability score upon taking this feat, which cannot be changed. This ability gains a myriad of benefits as you level up. Because of your focus on one ability, you must leave one behind. Choose two ability scores upon taking this feat. They must be above a 10 when chosen. They become 10, and cannot be increased by any means.
10, and cannot be increased by any means. +
TitleMastered Ability +
TypeGeneral +