Mathematical Induction Principle (3.5e Maneuver)

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Author: MisterSinister (talk)
Date Created: February 28th, 2011
Status: Finished
Editing: Clarity edits only please
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Mathematical Induction Principle
Infinite Lotus (Stance)
Level: 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: Reflex negates (see text)
While the idea of inductive logic is inherently known to be false by the Infinite Lotus Disciples, the principle of mathematical induction allows any sequence to be proved forever - provided that it has a beginning, a unifying principle and does not end or deviate from this principle. Those who progress far enough in the discipline of Infinite Lotus learn that fighting styles are as much about mathematical sequences as any of their meditation problems - more complex, perhaps, but ultimately the same. While many would like to believe that they lead a unique existence, and have a unique style of fighting, it takes the Infinite Lotus Disciple but a simple shift of their stance to anticipate it - as long as they saw it begin. This requires the initiator to focus on the constant calculations, making it impossible to predict many styles, or many fighters, at the same time, however.

When you activate this stance, choose an opponent that you can see. As long as you see this opponent take one action, you have now 'sequenced' that opponent. This action must be completed (i.e. cannot have been countered, interrupted or anything similar) and the results of it must be visible to you in order for this stance to have any benefit. If a sequenced opponent attempts to affect you with any ability that would designate you as a target, or would require an attack roll against you, a save on your part, or for the sequenced opponent to test against your spell resistance, two things happen: firstly, your opponent must roll every d20 required for this action twice and take the worst result; secondly, you may roll every d20 required for this action twice and choose the result you prefer. The sequenced opponent can attempt a Reflex save to negate the effects of this stance, but it applies to only their next action - each subsequent action while they remain sequenced continues to have the same effects applied to it. The user can sequence another opponent, but this requires them to spend a swift action, and observe one of their actions. If this is done, or the stance ends for any reason, any previously-sequenced enemies become unsequenced.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesInfinite Lotus

AuthorMisterSinister +
DisciplineInfinite Lotus +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryAnticipate action by observing opponent. +
TitleMathematical Induction Principle +
TypeStance +