Difference between revisions of "Medium Armor Mastery (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Eiji-kun |date_created=9-14-19 |status=Complete |balance=Moderate }} {{3.5e Feat |name=Medium Armor Mastery |types=Fighter |summary=You are good with th...")
 
(No difference)

Latest revision as of 08:46, 14 September 2019

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 9-14-19
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Medium Armor Mastery [Fighter] Too heavy to be light, too light to be heavy, but just right for you.Prerequisites: Proficiency in Medium armor.Benefit: When wearing medium armor its effective AC increases by +1, its maximum Dexterity increases by +1, it's armor check penalty decreases by 2, and its arcane spell failure decreases by 5%. In addition you may count it as light armor for the purpose of spells, class abilities, and other effects that work in light armor such as evasion. Your speed is reduction for wearing medium armor is half as much as normal (typically -5 ft instead of -10 ft). Normal: Medium armor has most of the penalties of heavy armor with few benefits to make up for it.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteProficiency in Medium armor. +
RatingUndiscussed +
SummaryYou are good with the middle child of the armor family, drawing benefits from both sides. +
TitleMedium Armor Mastery +
TypeFighter +