Difference between revisions of "Mending Spirit (5e Feat)"
|Line 1:||Line 1:|
Revision as of 23:05, 4 December 2019
Much stronger than other feats that increase an ability score throughout the entire progression
If you would like to help improve the indicated sections, you may directly edit the page if allowed by editing restrictions. If editing restrictions ask that you not make needed changes, or you disagree with the application of this template to the article, please discuss the issues further on the talk page. If the reason behind placement of this template on the article is found to be inapplicable or wrong, or the issues prompting the call for additional work have been sufficiently addressed, the winter cleaning template will be removed. See Winter Cleaning for additional information.
Rate this article |
Discuss this article
The Mending Spirit is a feat in 5th ed. Dungeons & Dragons.
- +1 to Wisdom
- You now know the Mending cantrip. Wisdom is your spellcasing modifier for this spell.
- Healing Spirit- You can heal others with the power of your own vitality. As an action, you may expend 1 of your own Hit die to heal 1 creature within 5ft of you. The creature is then healed your 1 Hit die you expended + your proficiency bonus. You may only use 1 Hit die per action. If you have no more Hit die to expend, you cannot heal.
For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him after a tough battle. He then uses move action to get within 5ft of him, then he uses his action to expend 1 of his Hit die to heal his friend 1d6+3. He now has 4 Hit die left and his turn ends.