Meteor (3.5e Spell)

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Author: Sulacu (talk)
Date Created: April 5, 2015
Status: Pending
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Meteor
Evocation [Force]
Level: Sorcerer/Wizard 9
Components: V, S, F
Casting time: 1 round
Range: Long (400 ft. + 40 ft./level)
Area: 480-ft.-radius spread
Duration: 5 rounds, then Instantaneous (see text)
Saving Throw: None, Fortitude negates, or Reflex half
Spell Resistance: No

To cast this spell, you need to be under the open air. Stretching out your arm, you focus a massive burst of gravitation into the outer atmosphere of the planet. During the round you are casting the spell, any flying or hovering creatures or objects within 20-foot-radius vertical cilinder between your position and outer space must make a Fortitude save or be immediately forced to descend 200 feet, taking up 1d6 falling damage per 10 feet fallen if they hit the ground. Any cloud cover overhead is immediately blown apart, creating a circle of clear sky. The gravity lance finally terminates beyond the planet's atmosphere, where it attracts and pulls down a meteor with a diameter of roughly 50 feet. Once you finish casting the spell, a noticeable tremor can be felt out to a 1-mile radius centered on the impact point chosen as an omen of what's to come, forcing everyone in the area to make a DC 15 Reflex save or Balance check or fall prone. Creatures larger than Medium get a +4 competence bonus for each size category above Medium they possess against any of the above saves or checks.

Over the course of the following 5 rounds, the meteor descends to its designated impact site, where at the end of the 5th round after the casting is completed it impacts, creating a massive wave of fiery destruction that leaves almost nothing behind.

Meteor Effects
Distance from Ground Zero1 Effect
0-30 ft Subject gets hit directly with 10,000 metric tons of rock moving at an inordinate speed and dies. Any creature with a divine rank, or that is somehow big and/or strong enough to lift 10,000 metric tons as a light load can defend itself sufficiently to avoid outright destruction, but still takes 10 points of simultaneous fire and bludgeoning damage per caster level, no save. All structures, objects and creatures up to 30 feet below ground are totally obliterated, though creatures may make Fortitude save to take damage as mentioned prior. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.
30-60 ft Subject takes 10 points of simultaneous fire and bludgeoning damage per caster level, with a Fortitude save for half. All structures, objects and creatures up to 20 feet below ground take half damage, and creatures may save to halve it a second time. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.
60-120 ft Subject takes 1d10 damage of simultaneous fire and bludgeoning damage per caster level, with a Fortitude save for half. All structures, objects and creatures up to 10 feet below ground take half damage, and may save to halve it a second time. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.
120-240 ft Subject takes 1d6 damage of simultaneous fire and bludgeoning damage per caster level, with a Fortitude save for half. All structures, objects and creatures up to 5 feet below ground take half damage, and may save to halve it a second time. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.
240-480 ft Subject takes 1d6 damage of simultaneous fire and bludgeoning damage per 2 caster levels, with a Fortitude save for half. Immunity, resistance, or damage reduction does not protect you unless you are immune and resistant to both forms of damage.
  1. Any effect that creates an otherwise invincible barrier, like wall of force, is destroyed on contact with the meteor's detonation, but any creature protected by it suffers damage and effects as though twice as far away from ground zero, effectively lessening the effects it suffers by one stage.

A meteor called down to the ground scatters meteoric iron ore around the blast site. Enough ore to fashion up to 2d6×25 pounds of quality metal can be collected from the surface of the blast site, and forged into ingots or ready-made meteoric iron over the course of 1 day per 10 pounds.

Focus: A means to see into space, either an orrery, high quality telescope, or some sort of divination item, worth 10,000 gp.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Facts about "Meteor (3.5e Spell)"
Article BalanceNone Assigned +
AuthorSulacu +
ComponentV +, S + and F +
DescriptorForce +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeOther +
RatingUnrated +
SchoolEvocation +
SummaryUses gravity magic to call a vast meteor down from space. It takes a while to descend, however. +
TitleMeteor +