Mindrender (3.5e Class)

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Author: Leziad (talk)
Date Created: 21st November 2017
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A psionic class that specializes in dealing terrible madness upon its foes.

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Psionics


Mindrender

Madness and Death upon you all!
—Zandra, Warforged Mindrender

In the terrifying depths of a thousand psychic wars, a single depraved entity has emerged as the uncontested master of madness and fear. The Eldritch Unknowable is an interdimensional alien mind who is at best uncaring for human existence. It is a mindless being of pure knowledge whose reach causes those who tap into it to become maddened and distraught. However, a few manage to reach close and parasite some of its power for themselves. These psions are known as mindrenders, terrible masters of the art of telepathy who inflict madness and destruction upon their foes.

Those Mindrenders who survive quickly become a nexus of insanity and knowledge, and those who remain sane can become true masters of the eldritch.

Making a Mindrender

Abilities: A Mindrender needs a high Wisdom bonus to succeed in her endeavor, a good Constitution will also aid her survival.

Races: Any races can become mindrenders, but psionic races possess the natural talents to tap into the Eldritch Unknowable.

Alignment: Any Non-Good.

Starting Gold: As Psion.

Starting Age: Complex.

Table: The Mindrender

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Maximum Special Power
Level Known
Fort Ref Will
1st +0 +0 +0 +2 Dark Knowledge, Eldritch Records, Mental Torment 2 1 1st 1st
2nd +1 +0 +0 +3 Bonus Feat, Enlightened Mind, Gaze of Madness 6 2 1st 1st
3rd +1 +1 +1 +3 Embrace the Unknowable, Induce Amnesia 10 3 1st 2nd
4th +2 +1 +1 +4 Bonus Feat, Granted Power (Destroy Sanity) 16 4 2nd 2nd
5th +2 +1 +1 +4 Dark Scholar, Granted Power (Reveal Doom) 22 5 2nd 3rd
6th +3 +2 +2 +5 Impart Psychosis 28 6 2nd 3rd
7th +3 +2 +2 +5 Brain Death 38 7 3rd 4th
8th +4 +2 +2 +6 Bonus Feat, Improved Gaze of Madness 48 8 3rd 4th
9th +4 +3 +3 +6 Granted Power (Phantasmal Pursuer) 58 9 3rd 5th
10th +5 +3 +3 +7 72 10 4th 5th
11th +5 +3 +3 +7 Granted Power (Form of Doom and Image of Fear) 86 11 4th 6th
12th +6/+1 +4 +4 +8 Bonus Feat, Impart Maddening Psychosis 100 12 4th 6th
13th +6/+1 +4 +4 +8 Peculiar Madness 118 13 5th 7th
14th +7/+2 +4 +4 +9 Granted Power (Insanity) 136 14 5th 7th
15th +7/+2 +5 +5 +9 154 15 5th 8th
16th +8/+3 +5 +5 +10 Bonus Feat, Greater Gaze of Madness 176 16 6th 8th
17th +8/+3 +5 +5 +10 Granted Power (Alien Invasion) 198 17 6th 9th
18th +9/+4 +6 +6 +11 220 18 6th 9th
19th +9/+4 +6 +6 +11 Dark Child 248 19 6th 9th
20th +10/+5 +6 +6 +12 Bonus Feat, Infinite Insight 268 20 6th 9th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Psicraft (Int), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex), Use Psionic Device (Cha).

Class Features

All of the following are class features of the Mindrender.

Weapon and Armor Proficiency: A Mindrender is proficient with all simple weapons, but no armor nor any shields.

Power Points/Day: A Mindrender’s ability to manifest powers is limited by the power points he has available. Her base daily allotment of power points is given on Table: Mindrender. In addition, she receives bonus power points per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A Mindrender selects her powers from the Psion/Wilder list, the Psychic Warrior list, and the Telepath List. However, she may only select powers from the Clairsentience Discipline, Psychoportation Discipline, and Telepathy Discipline.

Maximum Power Level Known: This column determines the highest level power a Mindrender can learn at this level. However for the purpose of learning Dark Insight Powers, powers on the Telepath Discipline list and telepathy psion/wilder powers, it maximum power known is equal to a Psion of class level (see Maximum Special Power Level Known).

To learn or manifest a power, a Mindrender must have a Wisdom score of at least 10 + the power’s level.

Dark Knowledge: The link between a Mindrender and the Eldritch Unknowable grants her the Dark Knowledge feat as a bonus feat.

Eldritch Records: A 2nd-level Mindrender has accessed the depth of much knowledge in her search for the Eldritch Unknowable. She may make all Knowledge checks untrained and gains half her class level as a bonus to all Knowledge checks and Intelligence-based Dark Insight checks.

Mental Torment (Su): A 1st-level Mindrender can cause intense psychic pain to her prey. As a standard action, she may cause a non-mindless creature able to perceive her within 30 feet to take 1d4 + her Wisdom modifier in nonlethal damage. At 3rd level, the mindrender may expend her psionic focus when using mental torment to increase the damage dealt by 1d4. This damage increases by 1d4 at 5th level and each odd level thereafter.

If she uses Mental Torment on a creature with Dark Insight or Madness, she may deal lethal damage instead of non-lethal damage and the mental torment range becomes unlimited. The other target must still be able to perceive the mindrender and the mindrender must be aware of it.

Bonus Feat: At 2nd level, 4th level, and each 4 levels thereafter a Mindrender gains a bonus feat she qualifies for. This feat must be a [Psionic] feat, a [Metapsionic] feat, or be from the following list: DarkstalkerLoM, Forbidden Knowledge, Forbidden Name, Improved Live My Nightmare, Live My Nightmare, Jaded Madness, Skill Focus (Intimidate), or Reason within Madness.

Enlightened Mind (Ex): A 2nd-level Mindrender is immune to fear-based effects as well as Madness from sources whose CR is lower than her class level.

Temporary Madness
This class utilizes a variant of the Madness found in the Mindbreak rule called Temporary Madness. It usually behaves just like madness, causing mindbreak as normal and stacking with regular madness for inflicting mindbreak. However, unlike regular madness, temporary madness is removed at the rate of 1 per round as long as no temporary madness was inflicted on the creature since the start of its last turn. In essence, if not maintained, temporary madness vanishes very fast.

Gaze of Madness (Su): A Mindrender is capable of utterly disabling the mind of her foes using her psychic power and linking to the Eldritch Unknowable. At 2nd level, she may place the gaze of the Eldritch Unknowable on a single creature within 60 feet she has line of sight to. At the start of each of its turns, the creature gains 2 points of temporary madness.

If the target stays out of line of sight of the Mindrender for at least 1 round or move beyond 60 feet, the gaze end. A Mindrender may only have one creature as the target of Gaze of Madness; if she changes her target, the previous effect ends.

At 8th level the Mindrender may affect multiple creatures at the same time with her Gaze of Madness, she still only targets one creature per swift action. At 16th level, she inflicts 3 madness instead of 2.

Granted Power: The mindrender's connection to the Eldritch Unknowable causes her to learn powers that otherwise would be unattainable to her, she automatically learns three powers listed even if it is above her maximum power level known. The power learned through this ability otherwise behaves normally.

At 4th level, she learns destroy sanity as a 2nd level power.

At 5th level, she learns psionic reveal doom as a 3rd level power.

At 9th level, she learns phantasmal pursuer as a 4th level power.

At 11th level, she learns image of fear and form of doom as 6th level powers.

At 14th level, she learns insanity as a 7th level power; it behaves as the insanity variant spell.

At 17th level, she learns alien invasion as a 9th level power.

Embrace the Unknowable: A 3rd-level mindrender gains the ability to channel the Eldritch Unknowable to improve her manifesting. She gain the Oversurge feat, except it inflicts temporary madness on yourself instead of bleed. Similarly you mindbreak instead of suffering a bleedout with the same loss in power points. It otherwise work just like the regular Oversurge feat.

Induce Amnesia Whenever a 3rd-level mindrender causes a creature to mindbreak she may erase some of their memories as per the psionic modify memory power. She may only erase memories formed 1 hour before her mindbreak.

Dark Scholar: A 5th level Mindrender's Dark Knowledge now cover 10 Dark Insight instead of 5. You may take 10 on Intelligence and Wisdom-based Dark Insight check.

Impart Psychosis (Ex) Whenever a Mindrender of 6th level or higher cause a creature to mindbreak it also gain a Random Minor Psychosis for 24 hours. This effect does not stack with multiple mindbreak.

At 12th level she may cause a creature she mindbreak to gain either one Random Major Psychosis or two minor Psychosis. This effect still lasts for 24 hours and does not stack with multiple mindbreak.

Brain Death (Ex) Whenever a Mindrender of 7th level or higher causes a creature to mindbreak into 0 hit points or below, instead rendering unconcious she causes her target to die. It brain burn, explode or liquidize, leaving a corpse unusable for raise dead.

Peculiar Madness (Ex): Whenever a 13th level mindrender causes a creature to gain a Major Psychosis she may have the creature gain a Dark Psychosis drawn from the table below instead.

Dark Psychosis
  d10    Condition Description
1 Alien Landscape The creature see the land around itself become weird and alien in appearance. This causes extreme distress and the creature will not want to stay more than 1 round adjacent to a wall or other obstacle.
2 Curse of Worms The creature believes that it is slowly being devoured by small worms who crawl beneath its skin. The creature will scratch at itself in an attempt to get the worms out. As time goes on the feeling worsens and the creature may take more radical actions against the vermins crawling beneath its skin.
3 Fade Away The creature believes it is slowly vanishing and will soon be completely obliviated. It sees its own pictures fade, believe others are forgetting its name and feel its body becoming lighter and transparent.
4 Inspired The creature is now fanatical to all creatures it was previously friendly too. It takes its devotion to them to an incredibly unhealthy level and would gladly die for them.
5 Macabre The creature becomes obsessed with death and a gruesome display. While the way it acts does not change, it will always take at least 1 round to observe a dead body or terrible injury unless its life is threatened. The creature also finds itself unable to deal non-lethal damage.
6 Mechanical The creature ceases behaving like a living being and instead starts acting like a machine. It is still capable of thoughts and is sapient, but it applies its cognitive abilities in an extremely literal and mechanical fashion.
7 Nihilism The creature is overwhelmed by nihilism, seeing no point in most actions. The creature will cease acting in accordance to it belief and instead is only going to act in self-interest.
8 Rotten World The creature starts to believe that the entire world is rotting away, at first figuratively, as it sees the institutions and people becoming corrupt and broken. Over time it will start seeing actual patches of rot starting to grow all over the world as it starts to think the entire world is actually rotting away.
9 The Darkness The creature believes that extreme danger lurks unseen in the darkness, and will attempt to stay in the light at all cost. The creature is At Bay from an area with shadowy illumination or darker.
10 World Upside Down The creature sees the world upside down, walking the ceiling of rooms instead of the floor. The only things preventing it from falling into the sky are nonexistent shaky platforms. The creature will be extremely hesitant to fight in area with open sky and is At Bay from such an area.

Dark Child: A 19th level Mindrender is not anything even remotely human anymore. Although it may still look like one, it is one of the creatures beyond walking in the skin of a human. The Mindrender gain the PseudonaturalLoM template with no level adjustment. Her Gaze of Madness inflict Madness instead of Temporary Madness.

Infinite Insight: A 20th level Mindrender has managed to commune with the Eldritch Unknowable, even for a brief faint moment, and became a nexus of blasphemous and sordid knowledge. Her Dark Knowledge feat now cover 20 Dark Insight instead of 10 and she become completely immune to Madness and [Mind-Affecting] effects.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionPoor +
Class AbilityPsionics +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated BySecondDeath777 + and The bluez in the dungeon +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Disguise +, Escape Artist +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Profession +, Psicraft +, Search +, Sense Motive +, Speak Language +, Spot +, Swim +, Tumble + and Use Psionic Device +
Skill Points4 +
SummaryA psionic class that specializes in dealing terrible madness upon its foes. +
TitleMindrender +
Will Save ProgressionGood +