Difference between revisions of "Mine Halfling (5e Monster)"

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|senses= DarkVision 60ft
 
|senses= DarkVision 60ft
 
|perception= 14  
 
|perception= 14  
|languages= < Halfling,Terran,Undercommon  
+
|languages= Halfling,Terran,Undercommon  
 
|cr= 1  
 
|cr= 1  
 
|xp= 200
 
|xp= 200
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{{5e AbilName|  Initate spellcasting }}  The mine halfling can cast the following spells without the material components
 
{{5e AbilName|  Initate spellcasting }}  The mine halfling can cast the following spells without the material components
 +
 
At will: light
 
At will: light
  
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|actions=
 
|actions=
  
{{5e AbilName| <!-- ability name --> }} <!-- ability description -->
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{{5e AbilName| Shortsword}} +6 to hit, Reach: 5ft, Hit: 1d6+4 damage
  
{{5e AbilName| <!-- ability name --> }} <!-- ability description -->
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{{5e AbilName| Short bow  }} +6 to hit, Range 80/320, Hit:1d6+4 damage
  
  
 
}}
 
}}
  
==<!-- monster name -->==
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== Mine halflings ==
 
 
<!-- monster fluff summary -->
 
 
 
===<!-- monster ecology section name -->===
 
  
<!-- monster ecology fluff -->
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Mine halflings are descendants of a group of halflings that proved there bravery by venturing into the under dark to live there
  
===<!-- monster relationships section name -->===
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=== Mine halflings and deep gnomes===
  
<!-- monster relationships fluff -->
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Mine halflings and Deep gnomes are like frosting and cake bread, they use there magic to further defend there settlements
  
  

Revision as of 15:52, 10 April 2016

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Author: xX the Memenist Xx (talk)
Date Created: 4/6/16
Status: Complete
Editing: Clarity edits only please
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Mine halfling
Small Humanoid, Lawful Good
Armor Class: 15 (+1 leather +4 dexter bonus)
Hit Points: 28 (4d10+8)
Speed: 30 feet
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 17 (+3) 11 (+0) 18 (+4) 11 (+0)
Senses: DarkVision 60ft, passive Perception 14
Languages: Halfling,Terran,Undercommon
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Lucky . Whenever a mine halfling rolls a one on a d20. The halfling rerolls the d20 to use the new results, even if it is a one

Initate spellcasting . The mine halfling can cast the following spells without the material components

At will: light

1per day: daylight, conjure elemental (earth only)

Actions

Shortsword. +6 to hit, Reach: 5ft, Hit: 1d6+4 damage

Short bow . +6 to hit, Range 80/320, Hit:1d6+4 damage


Mine halflings

Mine halflings are descendants of a group of halflings that proved there bravery by venturing into the under dark to live there

Mine halflings and deep gnomes

Mine halflings and Deep gnomes are like frosting and cake bread, they use there magic to further defend there settlements



Back to Main Page5eMonsters

AlignmentLawful good +
AuthorxX the Memenist Xx +
CRval1 +
Canontrue +
Challenge Rating1 +
Experience Points200 +
Features{{{feature1}}} +
Hit Dice4d10+8 +
Hit Points28 +
Identifier5e Monster +
RatingUnrated +
SizeSmall +
SortTextMine Halfling 5e +
TitleMine Halfling +
TypeHumanoid +