Difference between revisions of "Mnemonic Incense (3.5e Equipment)"

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Mnemonic incense remains active in the blood for 12 hours per point of [[SRD:Enhancement Bonus|enhancement bonus]]. If during this time more mnemonic incense is consumed, then 24 hours after the latest usage you will automatically incur 1 point of [[SRD:Ability Drain|ability drain]] to the same ability score that governs your spell slots and spells per day. Subsequent usage of mnemonic incense while the previous dose is still active in the blood will suppress your current ability drain for 24 hours, though afterwards said ability drain is increased by 1 point.
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Mnemonic incense remains active in the blood for 12 hours per point of [[SRD:Enhancement Bonus|enhancement bonus]]. If during this time more mnemonic incense is consumed, then 12 hours after the latest usage you will automatically incur 1 point of [[SRD:Ability Drain|ability drain]] to the same ability score that governs your spell slots and spells per day. Subsequent usage of mnemonic incense while the previous dose is still active in the blood will suppress your current ability drain for 12 hours, though afterwards said ability drain is increased by 1 point.
  
 
[[SRD:Craft Skill|Craft]] (Alchemy) DC [[Craft DC::25]].</onlyinclude>
 
[[SRD:Craft Skill|Craft]] (Alchemy) DC [[Craft DC::25]].</onlyinclude>

Revision as of 05:15, 11 August 2017

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Author: Sulacu (talk)
Date Created: August 11, 2017
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Editing: Clarity edits only please
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Mnemonic Incense

Mnemonic incense is the diluted version of a mind-expanding drug known as mnemosyne that is extremely addictive and sought after by certain disreputable circles of arcane high society. While most of the drug's adverse effects and its addiction factor have been largely removed, mnemonic incense still poses a significant mental health risk when overused and is strictly regulated by the governments and militaries that know of it.

Often used right before critical battles, mnemonic incense is a useful tool for spellcasters to temporarily expand their spell repertoire. Mnemonic incense has an effective enhancement bonus of +2, +4, +6, +8, +10 or +12.

To use mnemonic incense, one joss stick must be lit as you begin to meditate to prepare or renew your spells for the next day. As you breathe in the faintly purple incense smoke during meditation, you gain the incense's enhancement bonus to your casting-relevant ability score for the purpose of determining your number of spell slots or spells prepared. This effect only persists for this session of preparing or renewing spells, and the extra spell slots remain until expended.

Only one person can receive full effects from a single joss stick of mnemonic incense. If multiple creatures attempt to use the same joss stick, the effect is reduced; in such a case, reduce the effective enhancement bonus of the incense by double the number of participating creatures. For example, two creatures partaking of one stick of +8 mnemonic incense will receive the benefits of +4 mnemonic incense.

Table: Mnemonic Incense
Enhancement
Bonus
Market
price1
+2 150 gp
+4 600 gp
+6 1,350 gp
+8 2,400 gp
+10 3,750 gp
+12 5,400 gp
  1. Price is per joss stick.

Mnemonic incense remains active in the blood for 12 hours per point of enhancement bonus. If during this time more mnemonic incense is consumed, then 12 hours after the latest usage you will automatically incur 1 point of ability drain to the same ability score that governs your spell slots and spells per day. Subsequent usage of mnemonic incense while the previous dose is still active in the blood will suppress your current ability drain for 12 hours, though afterwards said ability drain is increased by 1 point.

Craft (Alchemy) DC 25.



Back to Main Page3.5e HomebrewEquipmentMundane Alchemical Items

AuthorSulacu +
Craft DC25 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryBreathing in this incense during meditation will allow a spellcaster to prepare more spells than normal. +
TitleMnemonic Incense +