Mold Magic (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 21/07/2021
Status: Complete
Editing: Clarity edits only please
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Mold Magic [General] The druid made the grass grow and writhe, trying to grapple opponents and releasing obnoxiuos spores.Prerequisites: Ability to cast spells, Knowledge (nature) 6 ranksBenefit: Your spells that provoke decay and consumption have their DC increased by 1. Whenever you cast Plant spells you may, at your option, make them release dangerous spores, either on the targets or in the area affected. Those caught in it are sickened until the effect lasts or until they leave the area and the round after (so, instantaneous effects make the target sickened for one round). If you channel (lesser) the spell, the target(s) must make a Fortitude save (DC is 10 + 1/2 your spellcaster level + your casting ability modifier) or be nauseated for one round. If they are successful they are just sickened as normal.



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the bluez in the dungeon's Homebrew (739 Articles)
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Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to cast spells + and Knowledge (nature) 6 ranks +
RatingUndiscussed +
SummaryIncrease the power of your spells of decay and gain new tactics while using plant-based spells. +
TitleMold Magic +
TypeGeneral +