More Stable Saves (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Revision as of 05:12, 19 September 2012 by Havvy bot (talk | contribs) (Adding NavBoxes back.)
Jump to: navigation, search
Homebrew.png
Author: MisterSinister (talk)
Contributors: Ghostwheel
Date Created: 26th October 2010
Status: Finished
Editing: Clarity edits only please
Scale.png Unquantifiable
ArticleUnrated.png
Rate this article
Discuss this article

The Problem

Binding saves to only a single ability score is problematic. For non-casters, given their reliance on magic items, have to consider even more ability scores, whereas spellcasters, with their access to buff spells of various sorts, don't actually care much or at all. To make matters worse, this system basically says that clerics will always have better Will saves than sorcerers, which is plainly odd.

To make matters worse, the disparity between 'good' and 'bad' saves becomes unacceptably high towards the end of the progression. A difference of 6 points between them even before taking ability scores into account is poor, and when ability scores are added to the pool, it just makes a bad problem worse. In order to mitigate for this, increasingly more resources need to be spent by all characters (but especially non-casters) to protect their poor saves.

The Solution

Fortitude saves can add either the character's Strength modifier or their Constitution modifier. Reflex saves can add either the character's Dexterity or Intelligence modifier. Will saves can add either the character's Wisdom or Charisma modifier. In all cases, use the ability score modifier that would yield the best save, even if it means adjustment on the fly based on ability damage or buffs.

Additionally, all base save bonuses are now calculated as 1/2 character level. If a save is marked as 'good', it receives a +2 bonus. Note that multiple instances of 'good' saves on a multiclass character do not provide this bonus more than once.


MisterSinister's Homebrew (321 Articles)
MisterSinisterv
Sourcebooks Liber Demonica
Classes Abyssal Blackguard, Adept, Liber Demonica, Barbarian, Sublime, Battle Scholar, Blood Warlock, Fleshcrafter, Liber Demonica, In-Denial FATALite, Jedi, Possessed, Priest, Ravaged By Abaddon, Ravaged By Dagon, Ravaged By Demogorgon, Ravaged By Fraz-Urb'luu, Ravaged By Graz'zt, Ravaged By Malcanthet, Ravaged By Obox-ob, Ravaged By Orcus, Ravaged By Pale Night, Ravaged By Pazuzu, Shadow Magister, Shadow Theurgist, Stranger in the Night, Warlock, Abyssal, Warrior, Liber Demonica
Character Options Abaddon's Hatred, Adamantine Body, Tome, Alchemical Mastery, Armour Training, Assassination Training, Attack on the Run, Baphomet's Stature, Bloodseeking Spell, Burst of Speed, Child of Night, Combat Expertise, MS Variant, Combat Reflexes, MS Variant, Dark Awareness, Darkest Shadow Devotee, Demogorgon's Insanity, Diabolic Disciple, Dodge, MS Variant, Exalted Spell Learning, Fraz-Urb'luu's Duality, Graft Flesh, Graz'zt's Shadows, Improved Combat Maneuver, Improved Feint, MS Variant, Improved Unarmed Strike, MS Variant, Infinite Lotus Disciple, Juiblex's Slime, Orcus' Affinity, Pale Night's Veil, Pazuzu's Freedom, Perfect Lotus, Precise Shot, MS Variant, Ruination of Malcanthet, Servant of the Obyrith, Shadow Focus, Solar Resistance, Tentacles of Dagon, Thrall to Demon, Two-Weapon Defense, MS Variant, Two-Weapon Fighting, MS Variant, Venom of Obox-ob, Vision of the Lotus, Weapon Focus, MS Variant, Yeenoghu's Victory
Class Ability Components Abaddon's Prowess, Abaddon's Radiance, Abyssal Counsel, Abyssal Gift, Acid, Acid Sheath, Air, Liber Demonica, Anarchy, Anonymous Function Call, Apocalypse From The Sky, Artifice of Demogorgon, Ashe's Mind Lance, Ashe's Spell Seizure, Ashe's Transformative Counterspell, Axiom of Choice, Axiom of Determinancy, Beherit's Arrow, Bounded Infinity, Brutal Eyes' Vengeance, Chaos, Collapse Eternity's End, Conquest, Continuum Hypothesis, Corrupt, Dagon's Blessing, Dagon's Icy Grip, Delirium of Demogorgon, Demise Unseen, Detect Alignment, Diabolic, Diagonal Argument Proof, Draining of Orcus, Drown, Eclipse, Elush's Elemental Extraction, Elush's Epiphyseal Erosion, Elush's Explosive Exsanguination, Elush's Eye-Blasting Explosion, Elush's Leaden Investiture, Elush's Limb Calcification, Eratosthenes' Sieve Defence, Erzebet's Skull Bomb, Erzebet's Soul-Flensing Ligature, Evil, Exclusion of Pale Night, Expurgation of Juiblex, Eyes of the Obyrith, Faith's Reactive Nest, Fist of Baphomet, Flaying Wind, Floating-Point Instability Process, Gaze of Orcus, Good, Graz'zt's Schemes, Hatred, Healing, Hijack Spell, Hijacking Dispel, Hyperbolic Asymptote, Incompleteness Theorem, Infinite Lotus, Insanity, Integer Understanding, Interval of Confidence, Invigoration, Irrational Number Inculcation, Ishara's Enticing Directive, Ishara's Fiery Ring, Ishara's Fiery Transfiguration, Itharius' Unerring Strike, Jealousy of the Abyss, Lamashtu's Lantern, Law, Lesharr's Entrapment, Lesser Miracle, Logic-Overriding Postulate, Lust, Lust's Immolation, Malcanthet's Beckoning, Malcanthet's Chains, Mass Drown, Mathematical Induction Principle, Natural Number Understanding, Nealan's Disturbing Image, Nealan's Erotic Gaze, Nealan's Erotic Touch, Nealan's Unbuckling, Nerameshu's Weather Possession, Norton's Bone-Freezing Explosion, Pain, Pale Night's Veil, Pazuzu Splits the Skies, Phantasmagorical Image, Quickness of Pazuzu, Rapture of Rupture, Real Number Understanding, Reality is but a Stream, Shadow, Shadow of Azzagrat, Shadows of the Mage-Lords... further results
Equipment Babau Skin, Balor Blood, Bar-lgura Arm, Bayonet, Blunderbuss, MS Variant, Bomb, Chakram, Infinite Lotus, Demon Armour, Greater, Demon Armour, Lesser, Demon Heart, Demon Weapon, Least, Demon Weapon, Lesser, Demonic Essence, Greater, Demonic Essence, Least, Demonic Essence, Lesser, Demonic Essence, Moderate, Demonic Essence, Superior, Duskdagger, Eye of the Obyrith, Face of the Obyrith, Feet of the Nalfeshnee, Hellfire Gatling Cannon, Hellfire Jezzail, Hellfire Shot-Glaive, Hellfire Thrower, Hellfire Warpspitter, Jaw of the Abyss, Jezzail, Lightsaber, Standard, Maurezhi Tongue, Mobius Whip, Molydeus Snake, Para-Bow, Pistol, MS Variant, Sacrificial Sac, Swordplane, Third Eye of Damnation, Tri-Dagger, Vocal Cords of the Vrock
Variant Rules Ability Arrays, Better Full Attacks, Better Hit Points, Better Initiative, Condensed Skills, Cross-Discipline Maneuvers, Declaratory Initiative, Fixed Bonus Types, Masterwork Guns, More Stable Saves, New Level-Dependent Benefits, Revised Size, Simplified Items, Simplified Skills
For GMs Abaddon, Celestial Chicken, Chicken, Dire Chicken, MS Variant, Fiendish Chicken, Graz'zt, Malcanthet, Shadow Demon, Young Lava Dragon
Talk to me!


MisterSinister's Homebrew (321 Articles)
MisterSinisterv
Article BalanceUnquantifiable +
AuthorMisterSinister +
Identifier3.5e Variant Rule +
RatingUnrated +
TitleMore Stable Saves +