Morviscus (3.5e Monster)

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Author: Leziad (talk)
Date Created: 9 December 2011
Status: Finished
Editing: Clarity edits only please
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Morviscus
Size/Type: Small Outsider (Augmented Ooze, Abomination)
Hit Dice: 2d10+13 (33 hp)
Initiative: +0
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+4 natural armor, +1 size), touch 11, flat-footed 15
Base Attack/Grapple: +3/+1
Attack: Slam +6 (1d6+3+1d6 Acid/Divine)
Full Attack: +6
Space/Reach: 5 ft./5 ft.
Special Attacks: Divine Incor
Special Qualities: Abomination trait, blindsight 60', fast healing 5, immunities, ooze trait, ward 14
Saves: Fort +8, Ref +3, Will +3
Abilities: Str 14, Dex 10, Con 20, Int -, Wis 10, Cha 3
Skills: Climb +7
Feats: Toughness
Environment: Any
Organization: Solitary or Ancient Battlefield (5-500)
Challenge Rating: 3
Treasure: None
Alignment: Always true Netral
Advancement: None
Level Adjustment: -


A hideous lump of red flesh slowly crawl toward you leaving a trail of blood that is seemingly burning right through the floor.

Morviscus are lumb of flesh that fell from abomination of 4th generation or older and took a life on their own. They are ghastly and mindless creatures driven by a instinctual hatred of all gods. They will attempt to consume shrines to deity instinctually.

Combat

7th+ Generation Abomination Traits (Ex): Fast healing 5, telepathy 50 feet, not subject to death from massive damage, and have maximum hit points per Hit Die. Unlike many other Abominations, Morviscus do not get damage reduction.

  • Anathema (Ex): As an abominations, the Morviscus is not affected by supernatural, spell-like or spells of a divine nature such as divine spellcasting, salient divine abilities and the abilities of deities and divine creature. Additionally any weapon it wield, spells, spell-like abilities, supernatural abilities and natural attack count as having the bane property against all divine creatures and creatures capable of divine casting.

Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Divine Incor: Morviscus are capable of projecting a spit of divine blood as a ranged touch attack to any creatures within line of sight up to short range dealing 2d6+6 half divine half-acid damage. Additionally any natural attack made by the Morviscus deal an extra 1d6 half acid half divine damage.



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Leziad's Homebrew (4427 Articles)
Leziadv
AlignmentAlways true Netral +
AuthorLeziad +
Challenge Rating3 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment- +
RatingUndiscussed +
SizeSmall +
SubtypeAugmented Ooze + and Abomination +
TitleMorviscus +
TypeOutsider +