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Mourning's Aftermath (5e Campaign Setting)

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Author: Ghostwheel (talk)
Date Created: November 17 2020
Status: Work in progress
Editing: Clarity edits only please
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Mourning's AftermathEdit

The Day of Mourning was a cataclysmic event that rocked the entire continent of Khorvaire. Within Eberron's normal timeline, it ended the war which had raged on for so long, but apart from that life continued much as it always had. In this timeline, magic became twisted and strange, a great fog covers much of the continent where strange things lurk, and magic and new-found technology have a poor relationship where one is antithetical to the other.

Many of the ideas of this campaign setting incorporate elements from Eberron, Magical Industrial Revolution, the Blades in the Dark RPG, the Arcanum: Of Steamworks and Magick Obscura and Dishonored games, and the Girl Genius webcomic.

Player Info World Reference Running the Setting
Character Creation
Rules and advice for Creating Characters, including races, classes, and subclasses.
Gear and Equipment
All the miscellaneous stuff you'll ever need.
Magic and Technology
How magic and technology clash and oppose each other in Mourning's Aftermath.
History, times, eras.
  • [[Mourning's Aftermath (5e Campaign Setting)/History#|]]
Rituals, heirarchies, legends, oral traditions.
Geography and Environment
Places and locations of interest in .
The groupings of people in .
Dangers and Diseases
Painful and disgusting things to torture players.
Information on this campaign and suggestions.
Running a Campaign
Basics on how to run a game with this setting.
Adventures and Quests
Things to do in .

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