Mourning's Aftermath (5e Campaign Setting)/Character Creation

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Character Creation

Ability Scores

Characters within this campaign setting use the simplified point buy variant for ability scores.

Alignment

Unlike normal alignments, games set in Mourning's Aftermath tend to be much more gray in terms of morality, where creatures make difficult choices and it is often difficult to tell right from wrong. Instead, characters use the alignments by color variant, choosing one colors to be the character's positive traits--that is, the ideal that they strive for, also known as their virtue. The character then chooses another color (even the same one) to represent their vice, the thing that corrupts and drives them towards fulfilling their own needs.

As the campaign and story progress, a character may gain additional virtues and vices from other colors according to their actions and behavior throughout the narrative.

Inspiration

A character can claim inspiration on their own once per session by sacrificing something to further their virtue; while this doesn't need to necessarily mean sacrificing themselves, it does need to be something meaningful to the character, whether it's revealing themselves while being stealthy to save an innocent, standing out from a crowd being quelled to declare their independence, or putting themselves needlessly in danger to further their virtue.

Additionally, at any time a character may indulge in their vice to gain inspiration. While they do not need to sacrifice anything of themselves like in their virtue, the vice should introduce something that complicates their life such as physically dominating another to prove one's self-worth in battle, belittling another to ensure they remain part of a group, or indulging in narcotics to escape their current emotional predicament.