Difference between revisions of "Mechanical Prosthetic Arm (3.5e Feat)"

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* ''Quickened Joints:'' You may use this gadget to draw or sheath a weapon as a free action.
 
* ''Quickened Joints:'' You may use this gadget to draw or sheath a weapon as a free action.
  
* ''Spring-Loaded Axe:'' As an attack action you are able to deploy a [[SRD:Battleaxe|battleaxe]] from your arm and make a single attack with it. This attack ignores shield bonus to AC, and if it hits, negates any shield bonus to AC for 1 round. This gadget counts as a weapon and may be enhanced or modified as such.
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* ''Spring-Loaded Axe:'' As an attack action you are able to deploy a [[SRD:Handaxe|handaxe]] from your arm and make a single attack with it. This attack ignores shield bonus to AC, and if it hits, negates any shield bonus to AC for 1 round. This gadget counts as a weapon and may be enhanced or modified as such.
  
 
* ''Spring-Loaded Spear:'' As an attack action you are able to deploy a [[SRD:Shortspear|shortspear]] from your arm and make a single attack with it. The attack gains an extra +10 feet of reach, except it can still strike an adjacent opponent. If the attack hit a non-adjacent opponent of your size or smaller, you may have it be automatically dragged adjacent to you. This movement does not provoke an attack of opportunity and fail if no legal space is adjacent to you. This gadget counts as a weapon and may be enhanced or modified as such.
 
* ''Spring-Loaded Spear:'' As an attack action you are able to deploy a [[SRD:Shortspear|shortspear]] from your arm and make a single attack with it. The attack gains an extra +10 feet of reach, except it can still strike an adjacent opponent. If the attack hit a non-adjacent opponent of your size or smaller, you may have it be automatically dragged adjacent to you. This movement does not provoke an attack of opportunity and fail if no legal space is adjacent to you. This gadget counts as a weapon and may be enhanced or modified as such.

Revision as of 02:53, 10 April 2021

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Author: Leziad (talk)
Date Created: 22nd November 2019
Status: Finished
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Mysterious Prosthetic Arm [General] You have an arm of mysterious origin, with plenty of tricks hidden into it.Prerequisites: 1st Level Only or Knowledge (Engineering) 11 RanksBenefit: One of your arms is a prosthetic arm which is as agile and strong as your actual biological arm. However it possesses many technological gadgets which allow it to serve further purposes. When a character takes this feat she chooses two gadgets from the list below, at 5th level and each 5 levels thereafter she gains a new gadget she can install in her arm. After using a gadget she cannot use that gadget again for 5 rounds. In order to use a gadget the prosthetic arm must be unoccupied or wielding a light weapon.

  • Firecracker: This gadget fires a firecracker with a range of 60 feet as a swift action. The firecracker detonate at the start of your next turn, making a loud noise and forcing any creatures adjacent to it to make a Fortitude save (DC 10 + 1/2 HD + your Dexterity modifier) or become blinded, deafened and have it scent disabled for 1 round. A successful save leave the target dazzled for 1 round.
  • Grappling Hook: As a Hookshot except it can be shot and retracted with the same standard action. At 5th level it can be shot and retracted as a move action, a swift action at 10th and free action at 15th. If you start falling, you may use this gadget as an immediate action but you do not retract with the same action. This gadget can serve as a normal Grappling Hook at-will. Like a Hookshot it length and head may be enhanced or modified.
  • Iron Grip: As an immediate action, you cause the hand of the arm to become closed with great strength. This make the arm function as a Locked Gauntlet for 5 rounds, after which the grip release to normal. This ability can and is usually used when the Prosthetic Arm is occupied.
  • Poison Gas: You may use this gadget to project a single dose of inhaled poison into a 30-ft. cone or a 60-ft. line, increasing the DC by 2. You must load the poison into the arm as a move action and release it as a standard action. The poison cloud act as obscuring mist and last for 1 round.
  • Quickened Joints: You may use this gadget to draw or sheath a weapon as a free action.
  • Spring-Loaded Axe: As an attack action you are able to deploy a handaxe from your arm and make a single attack with it. This attack ignores shield bonus to AC, and if it hits, negates any shield bonus to AC for 1 round. This gadget counts as a weapon and may be enhanced or modified as such.
  • Spring-Loaded Spear: As an attack action you are able to deploy a shortspear from your arm and make a single attack with it. The attack gains an extra +10 feet of reach, except it can still strike an adjacent opponent. If the attack hit a non-adjacent opponent of your size or smaller, you may have it be automatically dragged adjacent to you. This movement does not provoke an attack of opportunity and fail if no legal space is adjacent to you. This gadget counts as a weapon and may be enhanced or modified as such.

If the arm is damaged or destroyed, it can be repaired over the course of 8 hours with a DC 20 Craft check. Special: A Mysterious Prosthetic Arm can and is usually used to replace a missing arm. If a character takes this feat while having only a single arm from the result of an amputation, the Mysterious Prosthetic Arm replaces the missing arm.



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Leziad's Homebrew (4431 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st Level Only or Knowledge (Engineering) 11 Ranks +
RatingUndiscussed +
SummaryYou gain a prosthetic arm which is as good as a normal arm, but possess multiple gadgets. +
TitleMechanical Prosthetic Arm +
TypeGeneral +