Nightmare Beast (5e)
5th edition Pointer +
Spelljammer |
Setting |
Nightmare Beast (pointer) [1] | ||||||||||||
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Gargantuan Monstrosity, Chaotic Evil | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 232 | ||||||||||||
Speed: 30 ft., climb 30 ft. | ||||||||||||
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Senses: darkvision 120 ft., passive Perception 11 | ||||||||||||
Languages: understands the languages of its creator but can't speak | ||||||||||||
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesLegendary Resistance (2/Day). [2] If the beast fails a saving throw, it can choose to succeed instead. ActionsMultiattack. Bonus ActionsTeleport (2/Day). [2] The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Legendary ActionsThe monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn. |
Unofficial Description: Four story tall monster
Sources and NotesEdit
- ↑ Christopher Perkins, Jeremy Crawford (21 April 2022). Vol 1 Spelljammer Creatures. (5e) Wizards of the Coast. p. 10. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 2.0 2.1 2.2 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
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