Nightmare Shepherd (5e)

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 5th edition Pointer  + 

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Theros
Setting

Theros
Setting


Nightmare Shepherd (pointer) [1]
Large Fiend, Lawful Evil
Armor Class: 18 (natural armor)
Hit Points: 133
Speed: 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Wis
Skills: Arcana, Deception, Perception, Persuasion
Senses: darkvision 120 ft., passive Perception 17
Languages: Abyssal, Common, Infernal
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Aura of Nightmares.

Innate Spellcasting.

Magic Resistance. [2] The shepherd has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack.

Claws. Melee Weapon Attack

Staff. Melee Weapon Attack

Herd the Underworld (Recharges fater a Short or Long Rest).

Unofficial Description: Ash colored fiend with bat-like wings.


Sources and Notes[edit]

  1. F. Wesley Schneider, James Wyatt (21 July 2020). Mythic Odysseys of Theros. (5e) Wizards of the Coast. ISBN 978-0-7869-6706-3. p. 221. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterFiend

AlignmentLawful Evil +
AuthorMythic Odysseys of Theros +
CRval11 +
Canontrue +
Challenge Rating11 +
Experience Points7,200 +
FeaturesAura of Nightmares +, Innate Spellcasting +, Magic Resistance +, Multiattack +, Claws +, Staff + and Herd the Underworld +
Hit Points133 +
PublicationMythic Odysseys of Theros +
SettingTheros +
SizeLarge +
SortTextNightmare Shepherd 5e +
SummaryAsh colored fiend with bat-like wings. +
TypeFiend +