Oath of Blood (3.5e Spell)

From Dungeons and Dragons Wiki
Revision as of 04:13, 24 April 2011 by ThunderGod Cid (talk | contribs) (Created page with "{{author |author_name=ThunderGod Cid |date_created=April 24, 2011 |status=Complete }} {{3.5e Spell |name=Oath of Blood |school=Enchantment |subschool=Compulsion |desc=Language-D...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: April 24, 2011
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article


Oath of Blood
Enchantment (Compulsion) [Language-Dependent, Lawful, Mind-Affecting]
Level: Contract 8, Sorcerer/Wizard 8
Components: V
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Until discharged
Saving Throw: Will negates
Spell Resistance: Yes

This spell is the most powerful of geas spells, able to permanently bind the target creature to a particular task or service so long as it doesn‘t include suicide or other acts that by their very nature would result in certain death. Even if the caster of the spell dies, the subject is still bound to its effects until the service is complete, potentially even further complicating the task at hand. The spell’s effects cannot be removed by any means except the completion of the orders given or the ultimate destruction of the subject (see below). The compulsion to follow the caster’s will immediately changes the subject‘s alignment to lawful if it wasn‘t already.

Each day after falling victim to this spell, the subject must make efforts to follow the instructions provided by the spell or take 3d6 points of damage and become sickened. This damage stacks and cannot be healed, or the sickening effect lifted, by any means short of death. If the caster of the spell wishes, they may teleport the geased individual to their side once per day (as the refuge spell); the subject may make a Fortitude save using the spell’s normal DC to resist the teleportation.

Should the subject of the geas be slain, they automatically rise as a revenant, falling further under the control of the caster. At the beginning of each day, they must make a Will save (using the original DC) or become willing to follow the directions of the spell, which they perform without resistance for the next 24 hours even if the resulting actions go against their previous alignment and convictions, after which they make another save.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorThunderGod Cid +
ComponentV +
DescriptorLanguage-Dependent +, Lawful + and Mind-Affecting +
Identifier3.5e Spell +
LevelContract 8 + and Sorcerer/Wizard 8 +
RangeOther +
RatingUnrated +
SchoolEnchantment +
SubschoolCompulsion +
SummaryThe most powerful of all geas spells, you may bind a creature to a particular task to the end of their life and beyond. +
TitleOath of Blood +