Of Crowns and Conquest (3.5e Campaign Setting)/Character Options
< Of Crowns and Conquest (3.5e Campaign Setting)Condensed SkillsEdit
The Condensed Skills Variant is used because it simplifies the skill system and makes no particular weight to level one compared to any other level.
Characters receive half as many skill points each level, but many skills are combined. Odd number levels round up for skills but down for health, even numbered levels round the reverse. There are no x4 skill points at level one and max ranks are simply equal to your level. To compensate for this, any skill that has at least one rank in it gains a +3 proficiency bonus. Additionally there is no maximized HP at level one, instead all characters simply receive 6 bonus hit points.
FeatsEdit
Feats are gained at the 1st, 3rd, and 6th levels. Once you reach 6th level you no longer level but instead gain a feat every 5000 experience.
Enchant Magic Arms And Armor [Item Creation]Edit
Prerequisite: Caster level 5th. Benefit: You can create any magic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must spend 1/25 of its features’ total price in XP and use up raw materials costing one-half of this total price. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. Alternatively, if you have the appropriate craft skill to create the base item to be enchanted, you can use that skill to determine your crafting time. This allows you to craft 50 times your craft check of gp each day instead of a 1000gp.
Special If you also have Enchant Wondrous Item and Enchant Spell Reservoir, you can create constructs. Enchanting a construct takes one day for each 1,000 gp in its market price. To enchant a construct, a spellcaster must spend 1/25 the item’s price in XP and use up raw materials costing half of this price (see individual construct monster entries for details). A creature with this feat can repair constructs that have taken damage. In one day of work, the creature can repair up to 20 points of damage by expending 50 gp per point of damage repaired. A newly created construct has average hit points for its Hit Dice.
Enchant Spell Reservoir [Item Creation]Edit
Prerequisite: Caster level 5th. Benefit: You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes one day for each 1,000 gp in its base price. The base price of a wand is its caster level × the spell level × 750 gp. To craft a wand, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. A newly created wand has 50 charges. Any wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifty copies of the material component or pay fifty times the XP cost. Alternatively, if you have the appropriate craft skill to create the base item to be enchanted, you can use that skill to determine your crafting time. This allows you to craft 50 times your craft check of gp each day instead of a 1000gp.
This feat replaces craft wand.
Enchant Expendables [Item Creation]Edit
Prerequisite: Caster level 1st. Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.
Special: If you have at least 5 ranks in craft (Alchemy) and caster level 3 or higher, you can also brew potions. You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level × its caster level × 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell. Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion.
Alternatively you can use the craft (alchemy) skill to determine your crafting time. This allows you to craft 50 times your craft check of gp each day instead of always taking 1 day (allowing you to possibly craft more than one potion in a day, or at least make progress on a second).
This feat replaces Scribe Scroll
Enchant Wondrous Items [Item Creation]Edit
Prerequisite: Caster level 3rd. Benefit: You can create any wondrous item or ring whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.
Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one.