Open main menu

Dungeons and Dragons Wiki β

Orc (3.5e Race)

This article is about the homebrew Orc race. You may be looking for the SRD:Orcs (Race).
Author: ThunderGod Cid (talk)
Contributors: Jota
Date Created: November 9, 2014
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

Rate this article
Discuss this article


We shall drive the machine of war with the sword and the spear and the iron fist of the Orc.

The orc race survives in a vicious cycle of Malthusian principles. While their population continues to grow exponentially, their territory, food, and other resources can only appreciate linearly (if they increase at all). Huge breeding numbers, fast maturation time, and a massive gender disparity cause the orcs to forcibly kick out their adolescent (but still battle-ready) males at age eleven. This rite of passage involves surviving outside orc territory for a period of five years before being allowed re-entry. During this time, the older orcs still within the established settlement will actively treat the castaways as enemies, providing incentive for them to get as far away from orc-held territory as possible. Many of those forced out band together to form the crux of the common outsiders' experience of the orc race: raiding parties. Threatening enough to harass the fringes of society (and generally be a nuisance) but not enough to break a legitimate defense, for most eons the orcs remain scattered and direction-less.

But this is not always so. Every few generations sees the rise of a massive orc army and the declaration of war against their many enemies in a bid for a massive land grab. This always ends catastrophically for the orcs involved, decimating their population and temporarily reducing their numbers to acceptable levels. And because their most competent leaders and thinkers are slain during this crusade, the orcs never progress as a people, dooming them to repeat history over and over again. Understandably not content with with this status quo, some orcs quit their lands and integrate into other civilizations, not drawing too much suspicion when encountered away from the company of their fellows.

For all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way.

Racial TraitsEdit

Back to Main Page3.5e HomebrewRaces

ThunderGod Cid's Homebrew (372 Articles)
ThunderGod Cidv