Difference between revisions of "Persistent Spell (3.5e Feat)"

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{{author
 
{{author
|author_name=Kaelik
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|author_name=Surgo
|adopter=Surgo
 
 
|date_created=1/31/2010
 
|date_created=1/31/2010
 
|date_adopted=3/27/2010
 
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{{Tome Metamagic Feat
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{{Tome Spellcasting Feat
 
|name=Persistent Spell
 
|name=Persistent Spell
 
|summary=Your spells stay around longer than the average mage.
 
|summary=Your spells stay around longer than the average mage.
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|lvl3=You may automatically extend up to your [[SRD:Intelligence|Intelligence]] modifier in spells per day. When you have extended a number of spells equal to your Intelligence modifier, you must wait until one of those spells ends before extending another.
 
|lvl3=You may automatically extend up to your [[SRD:Intelligence|Intelligence]] modifier in spells per day. When you have extended a number of spells equal to your Intelligence modifier, you must wait until one of those spells ends before extending another.
 
|lvl6=All your spell durations increase to the next longest duration. Rounds become minutes, minutes become ten minutes, ten minutes becomes hours, and hours become 24 hours (if your Caster Level exceeds 24, you may instead choose to use them as hours per level).
 
|lvl6=All your spell durations increase to the next longest duration. Rounds become minutes, minutes become ten minutes, ten minutes becomes hours, and hours become 24 hours (if your Caster Level exceeds 24, you may instead choose to use them as hours per level).
|lvl9=You may designate your casting stat modifier (if you have more than one, use the one that determines your bonus spells) in spells as permanently active. Their duration becomes permanent (D). To designate another such spell when you have your casting stat modifier in spells made permanent by this ability, you must dismiss a permanent spell. This ability does not affect the needed concentration to maintain a spell. If you cease concentration on a spell it will last only as long as it would normally last without concentration.
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|lvl9=You may designate up to your casting stat modifier (if you have more than one, use the one that determines your bonus spells) in spells as permanently active. Their duration becomes permanent (D). To designate another such spell when you have your casting stat modifier in spells made permanent by this ability, you must dismiss a permanent spell. This ability does not affect the needed concentration to maintain a spell. If you cease concentration on a spell it will last only as long as it would normally last without concentration.
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[[Category:3.5e]]
 
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[[Category:Scaling Feat]]
 
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Latest revision as of 08:44, 17 March 2022

Homebrew.png
Author: Surgo (talk)
Date Created: 1/31/2010
Status: Complete
Editing: Spelling and grammar only
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Persistent Spell [Spellcasting] Your spells stay around longer than the average mage. Benefits: This is a spellcasting feat that scales with the highest-level spell slot you have.

  • 0: Add your casting stat modifier (if you have more than one, use the one that determines your bonus spells) to the duration of every spell you cast; this duration increase is the same length as a similar boost to Caster Level would be.
  • 1: You gain the Extend Spell feat.
  • 3: You may automatically extend up to your Intelligence modifier in spells per day. When you have extended a number of spells equal to your Intelligence modifier, you must wait until one of those spells ends before extending another.
  • 6: All your spell durations increase to the next longest duration. Rounds become minutes, minutes become ten minutes, ten minutes becomes hours, and hours become 24 hours (if your Caster Level exceeds 24, you may instead choose to use them as hours per level).
  • 9: You may designate up to your casting stat modifier (if you have more than one, use the one that determines your bonus spells) in spells as permanently active. Their duration becomes permanent (D). To designate another such spell when you have your casting stat modifier in spells made permanent by this ability, you must dismiss a permanent spell. This ability does not affect the needed concentration to maintain a spell. If you cease concentration on a spell it will last only as long as it would normally last without concentration.



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Article BalanceVery High +
AuthorSurgo +
Identifier3.5e Feat +
PrerequisiteNone +
Rated ByFoxdownfarms3100 +
RatingRating Pending +
SummaryYour spells stay around longer than the average mage. +
TitlePersistent Spell +
TypeSpellcasting +