Difference between revisions of "Phase Stasis (3.5e Spell)"

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Revision as of 05:22, 19 August 2020

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Author: Eiji-kun (talk)
Date Created: 8/19/20
Status: Complete
Editing: Clarity edits only please
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Phase Stasis
Transmutation
Level: Sorcerer/Wizard 7
Components: V, S, M
Casting time: 1 minute
Range: Close (25 ft + 5 ft/2 levels)
Target: Up to 5 cubic feet
Duration: 10 minutes/level (D) or Permanent
Saving Throw: Fortitude negates (object)
Spell Resistance: Yes

Watch me cut this knife with 1000 degree ice.

When this spell is cast, up to 5 cubic feet of a uniform material (such as water, or "rock", or wood) is rendered "phase locked". No matter the chance of pressure or temperature, the material will not transition between solid, liquid, gas, plasma, or other states. You can have extremely hot ice, or freezing plasma, or other unusual states. The material may still be destroyed, combusted, or altered via chemical means, but neither pressure or temperature will result in its destruction. Reducing the material to atomic components (such as via disintegrate) or having it disperse to effectively be atomize also ends the spell.

The spell can be rendered permanent with an additional material component.

Material Component: Fragment of a demon preserved in quintessence. For the instantaneous version apply an additional 2000 gp in polished iron bearings.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceUnquantifiable +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 7 +
RangeOther +
RatingUndiscussed +
SchoolTransmutation +
SummaryLock the current state of a material in its current phase, regardless of pressure or temperature. +
TitlePhase Stasis +