Difference between revisions of "Pirate (3.5e Class)"

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(livin' in da sandbox for now, so I'll repost it when finished... sorryz :()
(filling in blah of blandness and despair)
Line 1: Line 1:
 
 
{{author
 
{{author
 
|author_name= Spazalicious Chaos
 
|author_name= Spazalicious Chaos
Line 55: Line 54:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|-
|1st||class="left" | + || + || + || +
+
|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | Pirates Code, Pirate Specialty, Trapfinding
 
|-
 
|-
|2nd||class="left" | + || + || + || +
+
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Evasion, Sneak Attack +1d6
 
|-
 
|-
|3rd||class="left" | + || + || + || +
+
|3rd||class="left" | +2 || +1 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Stunt Attack 1/day
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|4th||class="left" | + || + || + || +
+
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | Sneak Attack +2d6, Uncanny Dodge
 
|-
 
|-
|5th||class="left" | + || + || + || +
+
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | Contacts 1/week
 
|-
 
|-
|6th||class="left" | + || + || + || +
+
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Sneak Attack +3d6, Stunt Attack 2/day
 
|-
 
|-
|7th||class="left" | + || + || + || +
+
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Snatch Steal
 
|-
 
|-
|8th||class="left" | + || + || + || +
+
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Uncanny Dodge, Sneak Attack +4d6
 
|-
 
|-
|9th||class="left" | + || + || + || +
+
|9th||class="left" | +6/+1 || +3 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Stunt Attack 3/day
 
|-
 
|-
|10th||class="left" | + || + || + || +
+
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Contacts 2/week, Sneak Attack +5d6
 
|-
 
|-
|11th||class="left" | + || + || + || +
+
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Sea Turtles
 
|-
 
|-
|12th||class="left" | + || + || + || +
+
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Sneak Attack +6d6, Stunt Attack 4/day
 
|-
 
|-
|13th||class="left" | + || + || + || +
+
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Evasion
 
|-
 
|-
|14th||class="left" | + || + || + || +
+
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Sneak Attack +7d6
 
|-
 
|-
|15th||class="left" | + || + || + || +
+
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Contacts 3/week, Stunt Attack 5/day
 
|-
 
|-
|16th||class="left" | + || + || + || +
+
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" | Sneak Attack +8d6
 
|-
 
|-
|17th||class="left" | + || + || + || +
+
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" | Greater Sea Turtles
 
|-
 
|-
|18th||class="left" | + || + || + || +
+
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" | Sneak Attack +9d6, Stunt Attack 6/day
 
|-
 
|-
|19th||class="left" | + || + || + || +
+
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" | Specialty Perfection
 
|-
 
|-
|20th||class="left" | + || + || + || +
+
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" | <-any class features gained at this level->
+
| class="left" | Contacts 4/week, Sneak Attack +10d6
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 139: Line 136:
 
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
Line 173: Line 168:
 
Any pirate who violated the Pirates Code or becomes lawful in alignment.
 
Any pirate who violated the Pirates Code or becomes lawful in alignment.
  
====Epic <-class name->====
+
====Epic Pirate====
  
 
{| class="zebra d20"
 
{| class="zebra d20"
Line 182: Line 177:
 
! Level !! Special
 
! Level !! Special
 
|-  
 
|-  
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 21st || class="left" | Stunt Attack 7/day
 
|-  
 
|-  
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 22nd || class="left" | Sneak Attack +11d6
 
|-  
 
|-  
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 23rd || class="left" |  
 
|-  
 
|-  
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 24th || class="left" | Sneak Attack +12d6, Stunt Attack 8/day
 
|-  
 
|-  
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 25th || class="left" | Contacts 5/week
 
|-  
 
|-  
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 26th || class="left" | Sneak Attack +13d6
 
|-  
 
|-  
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 27th || class="left" | Stunt Attack 9/day
 
|- class
 
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 28th || class="left" | Sneak Attack +14d6
 
|- class
 
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 29th || class="left" |  
 
|- class=
 
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 30th || class="left" | Contacts 6/week, Sneak Attack +15d6, Stunt Attack 10/day
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
8 + [[SRD:Intelligence|Int]] modifier skill points per level.
 
8 + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
|}
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
<-Lather, rinse...->
 
 
<-... repeat.->
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
  
 
====Half-Elven Pirate Starting Package====
 
====Half-Elven Pirate Starting Package====
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! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
+
| class="left" | Appraise || 4 || Int || &mdash;
 +
|- class=
 +
| class="left" | Balance || 4 || Dex || 0
 +
|- class=
 +
| class="left" | Bluff || 4 || Cha || &mdash;
 +
|- class=
 +
| class="left" | Climb || 4 || Str || 0
 +
|- class=
 +
| class="left" | Escape Artist || 4 || Dex || 0
 +
|- class=
 +
| class="left" | Hide || 4 || Dex || 0
 +
|- class=
 +
| class="left" | Jump || 4 || Str || 0
 +
|- class=
 +
| class="left" | Move Silently || 4 || Dex || 0
 +
|- class=
 +
| class="left" | Slight of Hand || 4 || Dex || 0
 +
|- class=
 +
| class="left" | Swim || 4 || Str || 0
 +
|- class=
 +
| class="left" | Tumble || 4 || Dex || 0
 
|- class=
 
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
+
| class="left" | Use Rope || 4 || Dex || &mdash;
<-copy and paste the rows as necessary.->
 
 
|}
 
|}
  
'''Feat:''' <-1st-level feat selection->.
+
'''Feat:''' Dodge.
  
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
+
'''Gear:''' Leather Armor, 50 ft silk rope with grappling hook, thieves tools, backpack, bedroll, water skin, 1 days trail rations, flint and steel, boot sheath for dagger, hooded lantern, 3 pints of oil.
  
'''Gold:''' <-Starting gold using this package.->.
+
'''Gold:''' 2d8 gold, 2d10 silver.
  
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
Line 257: Line 259:
  
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
+
====Pirates in the World====
  
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}

Revision as of 07:57, 3 December 2010

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Date Created: Nov 30, 2010
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Pirate

Piracy is an ancient and time honored tradition of thievery that has been through various terms and names. Over time pirates have found they had common goals and problems, and in response have come together into an enormous infighting, back stabbing, treacherous criminal organization bound by the Pirates Code.

While any common rogue can claim to be a pirate and might pass for one, but where such claims fall apart is when the Code comes into play. The Code is that of a chaotic and evil society, purely in place to minimize the self destruction that plagues all such organizations, and only true pirates can ever be trusted to abide the Code, though interpretations vary on a nigh infinite margin.

Making a Pirate

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Dexterity and Charisma. To a lesser degree Wisdom and/or Strength as well as Constitution.

Races: All races produce outcasts that later become pirates, though innately lawful races, such as dwarves and goblins, are far less likely to produce pirates than the more chaotic races, such as elves and orcs.

Alignment: Any Chaotic.

Starting Gold: 4d8 x10 (average 180)

Starting Age: Simple.

Table: The Pirate

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Pirates Code, Pirate Specialty, Trapfinding
2nd +1 +0 +3 +3 Evasion, Sneak Attack +1d6
3rd +2 +1 +3 +3 Stunt Attack 1/day
4th +3 +1 +4 +4 Sneak Attack +2d6, Uncanny Dodge
5th +3 +1 +4 +4 Contacts 1/week
6th +4 +2 +5 +5 Sneak Attack +3d6, Stunt Attack 2/day
7th +5 +2 +5 +5 Snatch Steal
8th +6/+1 +2 +6 +6 Improved Uncanny Dodge, Sneak Attack +4d6
9th +6/+1 +3 +6 +6 Stunt Attack 3/day
10th +7/+2 +3 +7 +7 Contacts 2/week, Sneak Attack +5d6
11th +8/+3 +3 +7 +7 Sea Turtles
12th +9/+4 +4 +8 +8 Sneak Attack +6d6, Stunt Attack 4/day
13th +9/+4 +4 +8 +8 Improved Evasion
14th +10/+5 +4 +9 +9 Sneak Attack +7d6
15th +11/+6/+1 +5 +9 +9 Contacts 3/week, Stunt Attack 5/day
16th +12/+7/+2 +5 +10 +10 Sneak Attack +8d6
17th +12/+7/+2 +5 +10 +10 Greater Sea Turtles
18th +13/+8/+3 +6 +11 +11 Sneak Attack +9d6, Stunt Attack 6/day
19th +14/+9/+4 +6 +11 +11 Specialty Perfection
20th +15/+10/+5 +6 +12 +12 Contacts 4/week, Sneak Attack +10d6

Class Skills (8 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the Pirate.

Weapon and Armor Proficiency: Pirates are proficient with all simple and martial weapons. They are also proficient with light armor but not with shields.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Pirates

Any pirate who violated the Pirates Code or becomes lawful in alignment.

Epic Pirate

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st Stunt Attack 7/day
22nd Sneak Attack +11d6
23rd
24th Sneak Attack +12d6, Stunt Attack 8/day
25th Contacts 5/week
26th Sneak Attack +13d6
27th Stunt Attack 9/day
28th Sneak Attack +14d6
29th
30th Contacts 6/week, Sneak Attack +15d6, Stunt Attack 10/day

8 + Int modifier skill points per level.

Half-Elven Pirate Starting Package

Weapons: Rapier, Dagger, Light Crossbow.

Skill Selection: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Move Silently (Dex), Sleight of Hand (Dex), Swim (Str), Tumble (Dex).

Skill Ranks Ability Armor
Check
Penalty
Appraise 4 Int
Balance 4 Dex 0
Bluff 4 Cha
Climb 4 Str 0
Escape Artist 4 Dex 0
Hide 4 Dex 0
Jump 4 Str 0
Move Silently 4 Dex 0
Slight of Hand 4 Dex 0
Swim 4 Str 0
Tumble 4 Dex 0
Use Rope 4 Dex

Feat: Dodge.

Gear: Leather Armor, 50 ft silk rope with grappling hook, thieves tools, backpack, bedroll, water skin, 1 days trail rations, flint and steel, boot sheath for dagger, hooded lantern, 3 pints of oil.

Gold: 2d8 gold, 2d10 silver.





Back to Main Page3.5e HomebrewClassesBase Classes

Facts about "Pirate (3.5e Class)"
Allowed AlignmentsChaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorSpazalicious Chaos +
Base Attack Bonus ProgressionModerate +
Class AbilityMartial Maneuvers + and Sneak Attack +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByNolanf +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Craft +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival +, Swim +, Tumble + and Use Rope +
Skill Points8 +
SummaryA smuggler, thief, and general villain that is merely one part of a grand organization of crime. +
TitlePirate +
Will Save ProgressionGood +