Difference between revisions of "Pirate (3.5e Class)"
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Revision as of 07:58, 3 December 2010
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Contents
Pirate
Piracy is an ancient and time honored tradition of thievery that has been through various terms and names. Over time pirates have found they had common goals and problems, and in response have come together into an enormous infighting, back stabbing, treacherous criminal organization bound by the Pirates Code.
While any common rogue can claim to be a pirate and might pass for one, but where such claims fall apart is when the Code comes into play. The Code is that of a chaotic and evil society, purely in place to minimize the self destruction that plagues all such organizations, and only true pirates can ever be trusted to abide the Code, though interpretations vary on a nigh infinite margin.
Making a Pirate
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Dexterity and Charisma. To a lesser degree Wisdom and/or Strength as well as Constitution.
Races: All races produce outcasts that later become pirates, though innately lawful races, such as dwarves and goblins, are far less likely to produce pirates than the more chaotic races, such as elves and orcs.
Alignment: Any Chaotic.
Starting Gold: 4d8 x10 (average 180)
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Pirates Code, Pirate Specialty, Trapfinding | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Evasion, Sneak Attack +1d6 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Stunt Attack 1/day | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Sneak Attack +2d6, Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Contacts 1/week | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Sneak Attack +3d6, Stunt Attack 2/day | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Snatch Steal | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | Improved Uncanny Dodge, Sneak Attack +4d6 | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Stunt Attack 3/day | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Contacts 2/week, Sneak Attack +5d6 | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Sea Turtles | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | Sneak Attack +6d6, Stunt Attack 4/day | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Improved Evasion | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | Sneak Attack +7d6 | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Contacts 3/week, Stunt Attack 5/day | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | Sneak Attack +8d6 | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Greater Sea Turtles | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | Sneak Attack +9d6, Stunt Attack 6/day | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | Specialty Perfection | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Contacts 4/week, Sneak Attack +10d6 | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Pirate.
Weapon and Armor Proficiency: Pirates are proficient with all simple and martial weapons. They are also proficient with light armor but not with shields.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-Pirates
Any pirate who violated the Pirates Code or becomes lawful in alignment.
Epic Pirate
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Stunt Attack 7/day | ||||||||||||||||||||||||||||||||||||||||
22nd | Sneak Attack +11d6 | ||||||||||||||||||||||||||||||||||||||||
23rd | |||||||||||||||||||||||||||||||||||||||||
24th | Sneak Attack +12d6, Stunt Attack 8/day | ||||||||||||||||||||||||||||||||||||||||
25th | Contacts 5/week | ||||||||||||||||||||||||||||||||||||||||
26th | Sneak Attack +13d6 | ||||||||||||||||||||||||||||||||||||||||
27th | Stunt Attack 9/day | ||||||||||||||||||||||||||||||||||||||||
28th | Sneak Attack +14d6 | ||||||||||||||||||||||||||||||||||||||||
29th | |||||||||||||||||||||||||||||||||||||||||
30th | Contacts 6/week, Sneak Attack +15d6, Stunt Attack 10/day | ||||||||||||||||||||||||||||||||||||||||
8 + Int modifier skill points per level. |
Half-Elven Pirate Starting Package
Weapons: Rapier, Dagger, Light Crossbow.
Skill Selection:
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Appraise | 4 | Int | — |
Balance | 4 | Dex | 0 |
Bluff | 4 | Cha | — |
Climb | 4 | Str | 0 |
Escape Artist | 4 | Dex | 0 |
Hide | 4 | Dex | 0 |
Jump | 4 | Str | 0 |
Move Silently | 4 | Dex | 0 |
Slight of Hand | 4 | Dex | 0 |
Swim | 4 | Str | 0 |
Tumble | 4 | Dex | 0 |
Use Rope | 4 | Dex | — |
Feat: Dodge.
Gear: Leather Armor, 50 ft silk rope with grappling hook, thieves tools, backpack, bedroll, water skin, 1 days trail rations, flint and steel, boot sheath for dagger, hooded lantern, 3 pints of oil.
Gold: 2d8 gold, 2d10 silver.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Allowed Alignments | Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Spazalicious Chaos + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Martial Maneuvers + and Sneak Attack + |
Class Ability Progression | Other + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Nolanf + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Appraise +, Balance +, Bluff +, Climb +, Craft +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival +, Swim +, Tumble + and Use Rope + |
Skill Points | 8 + |
Summary | A smuggler, thief, and general villain that is merely one part of a grand organization of crime. + |
Title | Pirate + |
Will Save Progression | Good + |