Pirate (3.5e Class)

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Author: Spazalicious Chaos (talk)
Date Created: Nov 30, 2010
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Pirate

Piracy is an ancient and time honored tradition of thievery that has been through various terms and names. Over time pirates have found they had common goals and problems, and in response have come together into an enormous infighting, back stabbing, treacherous criminal organization bound by the Pirates Code.

While any common rogue can claim to be a pirate and might pass for one, but where such claims fall apart is when the Code comes into play. The Code is that of a chaotic and evil society, purely in place to minimize the self destruction that plagues all such organizations, and only true pirates can ever be trusted to abide the Code, though interpretations vary on a nigh infinite margin.

Making a Pirate

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Dexterity and Charisma. To a lesser degree Wisdom and/or Strength as well as Constitution.

Races: All races produce outcasts that later become pirates, though innately lawful races, such as dwarves and goblins, are far less likely to produce pirates than the more chaotic races, such as elves and orcs.

Alignment: Any Chaotic.

Starting Gold: 4d8 x10 (average 180)

Starting Age: Simple.

Table: The Pirate

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st + + + + <-any class features gained at this level->
2nd + + + + <-any class features gained at this level->
3rd + + + + <-any class features gained at this level->
4th + + + + <-any class features gained at this level->
5th + + + + <-any class features gained at this level->
6th + + + + <-any class features gained at this level->
7th + + + + <-any class features gained at this level->
8th + + + + <-any class features gained at this level->
9th + + + + <-any class features gained at this level->
10th + + + + <-any class features gained at this level->
11th + + + + <-any class features gained at this level->
12th + + + + <-any class features gained at this level->
13th + + + + <-any class features gained at this level->
14th + + + + <-any class features gained at this level->
15th + + + + <-any class features gained at this level->
16th + + + + <-any class features gained at this level->
17th + + + + <-any class features gained at this level->
18th + + + + <-any class features gained at this level->
19th + + + + <-any class features gained at this level->
20th + + + + <-any class features gained at this level->

Class Skills (8 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the Pirate.

Weapon and Armor Proficiency: Pirates are proficient with all simple and martial weapons. They are also proficient with light armor but not with shields.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Pirates

Any pirate who violated the Pirates Code or becomes lawful in alignment.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

8 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Half-Elven Pirate Starting Package

Weapons: Rapier, Dagger, Light Crossbow.

Skill Selection: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Move Silently (Dex), Sleight of Hand (Dex), Swim (Str), Tumble (Dex).

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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Facts about "Pirate (3.5e Class)"
Allowed AlignmentsChaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorSpazalicious Chaos +
Base Attack Bonus ProgressionModerate +
Class AbilityMartial Maneuvers + and Sneak Attack +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByNolanf +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Craft +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival +, Swim +, Tumble + and Use Rope +
Skill Points8 +
SummaryA smuggler, thief, and general villain that is merely one part of a grand organization of crime. +
TitlePirate +
Will Save ProgressionGood +