Planetouched, Jukurche (3.5e Race)

From Dungeons and Dragons Wiki
Revision as of 11:33, 8 May 2022 by Skyrock (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Skyrock (talk)
Date Created: May 5th 2022
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Planetouched, Jukurche[edit]

The mischievous and sneaky offspring of bugbears and quasits.

Personality[edit]

Jukurches are wittier than their goblinoid brethren, but more mischievous than outright hostile. They prefer stealth and guile, and tend to avoid physical confrontation unless forced to.

Physical Description[edit]

Jukurches resemble goblins with reddish skin, small knobs on their forehead and a weak knobbed quasit tail. They tend to have a persistent smirk.

Jukurches prefer to wear little, easily disrobed clothes such as loin-cloths to make better use of their limited invisibility. Some even go buck naked. Those who join a magical profession will often learn the clothes swap cantrip, especially if they have a more refined fashion sense.

Relations[edit]

Bugbears, fearful that Jukurches might be the agents of the dreaded Skiggaret, dutifully raise the Jukurches born amongst them to avoid their ire of the bugbear boogeyman, but tend to cast them out once they come of age. The disciplined and strict hobgoblins see little use in these unorganized tricksters.
Among the goblinoids, Jukurches have the best relationship with goblins, with whom they share the same size. They do especially well with roving and undisciplined bands existing outside the greater tribal structures, who lacking shamans and witch-doctors will often welcome an Jukurche's magic tricks with open arms.

As outcasts within their own society Jukurches often live on the margins of humanoid society, where they are not welcome but neither hunted down to the extent that other goblinoids are - they are thought of more of a nuisance than a threat. When a man loses the key to his cellar door, or other such trivialities, and finds it in the last place he looks, he often blames an Jukurche for that mishap, an accusation that isn't always undeserved.

Alignment[edit]

Being naturally mischievous, Jukurches tend strongly towards chaotic alignments, and also (but less strongly) towards evil. Occasionally an Jukurche outcast by his goblinoid home society, if he gets treated well by his new humanoid host society, will act as a force of good not dissimilar to a kabouter if he is so inclined, but those are already two "ifs".

Lands[edit]

Jukurches, only showing up in scattered small numbers, don't form fiefdoms or settlements of their own kind, but exist on the margins of humanoid or goblinoid society. They prefer living near people over living in the wilderness or inside dungeons, for who else could they play their tricks on and steal from for a living?

Religion[edit]

According to bugbear legends, the first Jukurches were created by Grankhul and/or Skiggaret, blessing nubile bugbear maidens with the seed of their quasit servants: For Grankhul to create the ideal bugbear scout who can walk unseen, for Skiggaret to remind the bugbears of his watchful eye by having agents walk among them who can induce fear. Jukurches were never considered to be very religious, and with both Grankhul and Skiggaret considered destroyed there are even fewer Jukurches who play heed to their creators.

Jukurches rooted in goblinoid society may pay lip service to Maglubiyet, but the war-like and well-ordered chief deity of goblins makes for a poor fit for the tricksters. If they pay heed to any deity, they tend to be wiley demon princes like Graz’zt.

Jukurches so rooted in humanoid society that they've got religion prefer trickster deities.

Language[edit]

Jukurches speak Common, Goblin and Abyssal. During their youth some pick up the monstrous languages such as Gnoll common among the bugbears, but the humanoid languages such as Halfling are more popular, especially later in life when they are cast out, and when they provide extra verisimilitude for their humanoid alternate form disguises.

Names[edit]

Same as their bugbear parents.

Racial Traits[edit]

(Note: Jukurche can explicitely be Lesser Planetouched, as detailed in Player’s Guide to Faerun p.191)

Vital Statistics[edit]

Table: Jukurche Random Starting Ages
Adulthood Simple Moderate Complex
12 years +1d4 +1d6 +2d6
Table: Jukurche Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
20 years 30 years 40 years +40+1d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Jukurche Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2'8 " +2d4 30 lb. × (x1) lb.
Female 2'6 " +2d4 25 lb. × (x1) lb.



Back to Main Page3.5e HomebrewRaces

AuthorSkyrock +
Effective Character Level2 +
Favored ClassRogue +
Identifier3.5e Race +
Level Adjustment1 +
Racial Ability Adjustments-2 Strength + and +2 Dexterity +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SizeSmall +
SubtypeGoblinoid, Native +
SummaryThe mischievous and sneaky offspring of bugbears and quasits. +
TitlePlanetouched, Jukurche +
TypeOutsider +