Difference between revisions of "Plushie (3.5e Subtype)"

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* Light Fortification:  Plushies have a 25% chance to negate a critical hit.
 
* Light Fortification:  Plushies have a 25% chance to negate a critical hit.
* Living Construct:  Plushies have the [http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_livingconstructsubtype&alpha= Living Construct] subtype.  Unlike other constructs, plushies have a [[constitution]] score.  As a living construct it does not gain bonus hit points by size, but rather through [[constitution]] as other living creatures.  They do not have low-light vision, and are not immune to mind-influencing effects.  They have an immunity to poison, sleep effects, paralysis, disease, sickening, nausea, fatigue, exhaustion, and energy drain.  They cannot heal damage naturally, and take half benefit from positive energy cure spells.  However they take full benefit from the repair series of spells.  They are subject to critical hits, effects requiring a [[Fort]] save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects.  When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert.  It is unconcious and helpless, but stable.  They may be raised and ressurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables.  Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as normal.
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* Living Construct:  Plushies have the [http://archive.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_livingconstructsubtype&alpha= Living Construct] subtype.  Unlike other constructs, plushies have a [[constitution]] score.  As a living construct it does not gain bonus hit points by size, but rather through [[constitution]] as other living creatures.  They do not have low-light vision, and are not immune to mind-influencing effects.  They have an immunity to poison, sleep effects, paralysis, disease, sickening, nausea, fatigue, exhaustion, and energy drain.  They cannot heal damage naturally, and take half benefit from positive energy cure spells.  However they take full benefit from the repair series of spells.  They are subject to critical hits, effects requiring a [[Fort]] save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects.  When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert.  It is unconcious and helpless, but stable.  They may be raised and ressurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables.  Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as normal.
 
* {{Anchor|Magical Lifeforce}}: ''[[SRD:Dispel Magic|Dispel magic]]'' and ''[[SRD:Antimagic Field|antimagic fields]]'' have a negative effect on plushies.  When hit with any ''[[SRD:Dispel Magic|dispel magic]]'', make a [[SRD:Will|Will]] saving throw vs becoming [[SRD:Fatigued|fatigued]] (or [[SRD:Exhausted|exhausted]] if they were already fatigued).  An ''[[SRD:Antimagic Field|antimagic field]]'' incurs a save vs exhaustion every round until they leave the area, and [[SRD:Mage's Disjunction|mage's disjunction]] becomes a save vs [[SRD:Sleep|sleep]].  These effects bypass their usual immunities due to race.  Plushies know the power magic cancellation has on them and fear it.
 
* {{Anchor|Magical Lifeforce}}: ''[[SRD:Dispel Magic|Dispel magic]]'' and ''[[SRD:Antimagic Field|antimagic fields]]'' have a negative effect on plushies.  When hit with any ''[[SRD:Dispel Magic|dispel magic]]'', make a [[SRD:Will|Will]] saving throw vs becoming [[SRD:Fatigued|fatigued]] (or [[SRD:Exhausted|exhausted]] if they were already fatigued).  An ''[[SRD:Antimagic Field|antimagic field]]'' incurs a save vs exhaustion every round until they leave the area, and [[SRD:Mage's Disjunction|mage's disjunction]] becomes a save vs [[SRD:Sleep|sleep]].  These effects bypass their usual immunities due to race.  Plushies know the power magic cancellation has on them and fear it.
  

Latest revision as of 06:13, 2 March 2021

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Author: Eiji-kun (talk)
Date Created: 8-21-12
Status: Complete
Editing: Clarity edits only please
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Plushie Subtype[edit]

Plushies are sentient dolls given animated life. They are usually associated with the God-King Lord Eiji. Plushies are living constructs which are often bound to an elemental subtype, and some form of elemental explosion or attack form. They also have a strong connection to chaos, and are more at home to the madness of the far realm or limbo than the stability of the lawful planes.

Traits[edit]

A plushie creature possesses the following traits (unless otherwise noted in a creature’s entry).

  • Light Fortification: Plushies have a 25% chance to negate a critical hit.
  • Living Construct: Plushies have the Living Construct subtype. Unlike other constructs, plushies have a constitution score. As a living construct it does not gain bonus hit points by size, but rather through constitution as other living creatures. They do not have low-light vision, and are not immune to mind-influencing effects. They have an immunity to poison, sleep effects, paralysis, disease, sickening, nausea, fatigue, exhaustion, and energy drain. They cannot heal damage naturally, and take half benefit from positive energy cure spells. However they take full benefit from the repair series of spells. They are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects. When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert. It is unconcious and helpless, but stable. They may be raised and ressurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables. Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as normal.
  • Magical Lifeforce: Dispel magic and antimagic fields have a negative effect on plushies. When hit with any dispel magic, make a Will saving throw vs becoming fatigued (or exhausted if they were already fatigued). An antimagic field incurs a save vs exhaustion every round until they leave the area, and mage's disjunction becomes a save vs sleep. These effects bypass their usual immunities due to race. Plushies know the power magic cancellation has on them and fear it.

Plushie Subtype Creatures[edit]

The following creatures have the Plushie subtype:

Table: Plushie Creatures
Name Description
Dawn Plushie Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.
Eijilund Plushie Gleefully insane living constructs made of cloth and stuffed with danger.
Shadow Plushie Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment.
Steamdoll In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity.
Technoplush A Technoplush is an improved version of a Dawn Plushie, specialized in creating Technological Devices, and powered by electricity instead of fire.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Subtype +
RatingUndiscussed +
SummaryPlushies are sentient dolls given animated life. They are usually associated with the God-King Lord Eiji. +
TitlePlushie +