Difference between revisions of "Preacher (3.5e Trait)"
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[[Summary::Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.]] | [[Summary::Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.]] | ||
− | '''Benefit:''' As a minor priest of your religion, you gain a +4 bonus on [[SRD:Knowledge Skill|knowledge (religion)]] checks that relate to your own religion and may have a maximum of 20 (as opposed to 10) on untrained [[SRD:Knowledge Skill|knowledge (religion)]] checks. Furthermore, you may take 10 on any skill checks related to ceremonies or rituals that are connected to your faith. | + | '''Benefit:''' As a minor priest of your religion, you gain a +4 bonus on [[SRD:Knowledge Skill|knowledge (religion)]] checks that relate to your own religion and may have a maximum of 20 (as opposed to 10) on untrained [[SRD:Knowledge Skill|knowledge (religion)]] checks. Furthermore, you may take always 10 on any skill checks related to ceremonies or rituals that are connected to your faith. |
'''Drawback:''' Your specialization has left you with a dearth of knowledge in other matters. The maximum you may have in any untrained [[SRD:Knowledge Skill|knowledge skill]] (apart from religion) is 5 rather than 10. | '''Drawback:''' Your specialization has left you with a dearth of knowledge in other matters. The maximum you may have in any untrained [[SRD:Knowledge Skill|knowledge skill]] (apart from religion) is 5 rather than 10. |
Latest revision as of 21:18, 22 December 2016
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Preacher[edit]
Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.
Benefit: As a minor priest of your religion, you gain a +4 bonus on knowledge (religion) checks that relate to your own religion and may have a maximum of 20 (as opposed to 10) on untrained knowledge (religion) checks. Furthermore, you may take always 10 on any skill checks related to ceremonies or rituals that are connected to your faith.
Drawback: Your specialization has left you with a dearth of knowledge in other matters. The maximum you may have in any untrained knowledge skill (apart from religion) is 5 rather than 10.
Roleplaying Ideas: Characters with this trait may have grown up within a monastery or cathedral, may have been indoctrinated to a faith at an early age, or may have been ordained as a priest of their chosen religion.
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